Online Gambling Trends in 2020 | STICPAY

online gambling market trends

online gambling market trends - win

Online Gambling Market Size, Share, Trends, Growth, Challenges and Revenue by Forecast to 2025

Online Gambling Market Size, Share, Trends, Growth, Challenges and Revenue by Forecast to 2025 submitted by Ehteshamp to u/Ehteshamp [link] [comments]

Global Online Gambling Market Size, Industry Trends, Share and Forecast 2019-2025

The global online gambling industry is estimated to register lucrative growth over the forecast period 2019-2025. Factors that augment the business growth of the market include high internet penetration coupled with the increasing use of mobile phones. Moreover, ease of access to online gambling, legalization & cultural approval, corporate sponsorships, and celebrity endorsements are further fueling the growth of the market. Apart from this, the growing availability of cost-effective online gambling mobile applications across the globe is also driving the market growth. The recent COVID-10 outbreak, which prompted several governments to prohibit social gatherings and announce full lockdown, has impacted a segmental performance of the industry.
Request a Free Sample of our Global Online Gambling Market: https://www.omrglobal.com/request-sample/online-gambling-market
The report analyzes the global online gambling market on the basis of type and geography. Based on the type, the market is segmented into sports betting, casinos, poker, and bingo.Sports betting contributes significant revenue to the global online gambling industry; however, it has been hit hard by the spread of the deadliest virus across the globe. Several sports events and tournaments including Indian Premier League (IPL) 13, UEFA Euro Cup 2020, Summer Olympics 2020 have been either postponed or canceled, providing a heavy blow to the several online sports betting companies. Further, amid the virus crisis and no sports tournaments or events in place, bettors are shifting to other gambling types such as pokers and casinos. Thereby, fueling the other segmental growth of the market.
A full Report of Global Online Gambling Market is Available at: https://www.omrglobal.com/industry-reports/online-gambling-market
The global online gambling market is analyzed on the basis of the geographical regions that are contributing significantly towards the growth of the market. The market has been segmented into North America, Europe, Asia Pacific and Rest of the World (RoW). Europe is expected to be the major region in the global online gambling market owing to the legalization of gambling in countries such as France, Germany, Spain, and Italy. Moreover, other factors that fuel the regional business growth include the significant presence of major players, such as William Hill PLC, Cherry AB, 888 Holdings PLC, and several others in the region; and high penetration of the internet coupled with the high smartphone penetration across the region. Asia-Pacific is estimated to be the fastest-growing region in the global online gambling market due to the growing use of internet services and the relaxation of regulations pertaining to online betting & gambling.
Global Online Gambling Market Segmentation
· Type
· Sports Betting
· Casinos
· Poker
· Bingo
Regional Analysis
· North America
· United States
· Canada
· Europe
· UK
· Germany
· Italy
· Spain
· France
· Rest of Europe
· Asia-Pacific
· China
· India
· Japan
· Rest of Asia-Pacific
· Rest of the World
Companies Studied
· 888 Holdings PLC
· Bet365 Group Ltd.
· Betsson AB
· Cherry AB
· GVC Holdings PLC
· Kindred Group PLC
· Ladbrokes Coral Group PLC
· Flutter Entertainment PLC
· The Stars Group Inc.
· William Hill PLC
For More Customized Data, Request for Report Customization @ https://www.omrglobal.com/report-customization/online-gambling-market
About Orion Market Research
Orion Market Research (OMR) is a market research and consulting company known for its crisp and concise reports. The company is equipped with an experienced team of analysts and consultants. OMR offers quality syndicated research reports, customized research reports, consulting and other research-based services.
For More Information, Visit Orion Market Research
Media Contact:
Company Name: Orion Market Research
Contact Person: Mr. Anurag Tiwari
Email: [[email protected]](mailto:[email protected])
Contact no: +91 7803040404
submitted by mansimeinu2000yahoo to u/mansimeinu2000yahoo [link] [comments]

Online Gambling Market to Hit $80.65 billion by 2025 - Insights on Size, Share, Technological Trends, Business Opportunities, and Key Highlights

Online Gambling Market to Hit $80.65 billion by 2025 - Insights on Size, Share, Technological Trends, Business Opportunities, and Key Highlights submitted by ReginaldWatson to onlinegambling [link] [comments]

Online Gambling and Betting Market Size, Share, Trend, Demand, Growth-Analysis, Industry-Segmentation By Types, Application, Expected Revenue US$ 107.2 Bn by 2026 - Reuters

submitted by JosephineNelson27 to u/JosephineNelson27 [link] [comments]

Online Gambling Market Size, Share, Statistics, Global Industry Overview, Trends, Growth, Revenue, Vendors, Regional Analysis and Forecast 2019 – 2024 - Reuters

Online Gambling Market Size, Share, Statistics, Global Industry Overview, Trends, Growth, Revenue, Vendors, Regional Analysis and Forecast 2019 – 2024 - Reuters submitted by mayurpande6990 to u/mayurpande6990 [link] [comments]

Online Gambling and Betting Market 2018 Global Industry Share, Trends, Segmentation & Forecast To 2025

Online Gambling and Betting Market 2018 Global Industry Share, Trends, Segmentation & Forecast To 2025 submitted by angelicajones105 to u/angelicajones105 [link] [comments]

Online Gambling and Betting Market 2018 Global Industry Share, Trends, Segmentation & Forecast To 2025

Online Gambling and Betting Market 2018 Global Industry Share, Trends, Segmentation & Forecast To 2025 submitted by angelicajones105 to u/angelicajones105 [link] [comments]

The #1 online casino company $RSI is primed for autism

Positions: $RSI 30 03/19 30C
Proof: https://imgur.com/a/swCCMjz

*This post is for informational purposes only, you should not construe any such information or other material as investment, financial, or other advice.*

TLDR: Rush Street Interactive ($RSI) is the #1 nationwide online casino company and the #3 or #4 sports book depending on the state. Short selling, unwarranted institutional wariness of share dilution and the general market focus on sports book instead of online casino has left $RSI grossly undervalued. A massive blow out at Q4 earnings will result in analyst upgrades and a rapid repricing by market makers and institutions seeking exposure to the emerging sector.

**Overview**
"Sports book is really just kind of a warm up in a lot of ways for an online casino where the real money is made" - Niccolo De Masi, CEO dMY technologies

Rush Street Interactive ($RSI) operates the BetRivers.com online casino and sports book. They are now fully licensed and operating in New Jersey, Pennsylvania, Michigan, Illinois, Indiana, Colorado, Iowa, and Virginia. They own and operate a casino in New York and already have a New York license making them well positioned for liberalization there. They merged with a dMY Technology Group SPAC on Dec. 31st 2020 with 240 million on the balance sheet to spend on growth.
The online casino business is fundamentally more profitable than sports betting because the average value of a casino player is estimated at $600 while a sports book player could be as little as $20. Estimates put the online casino market at DOUBLE the size of the online sports book market and the online casino industry is really just getting started as more states liberalize.
$RSI is expert at new market entry; they have been first to market in Pennsylvania, Illinois, Indiana, and Colorado and even when they aren't first they are capable of capturing market share in competitive markets such as New Jersey. They also have products which women play which accounts for at least half of the market in online casino. The female market is one that the pure sports book plays miss out on.
Also for some fucking reason they operate a casino and sports book in Colombia (rushbet.co) and may make large expansions into other parts of south America as legalization continues. This means they have the expertise necessary for global expansion in the future although the states remains their primary focus and growth driver.

**The Financials and Strategy**
Unlike other companies in the space Rush Street is already profitable in 2020 and has a strong focus on Return On Invested Capital (ROIC). Q3 gross revenue was $71.9 Million. Q4 revenue is going to be a blow out. Combing through state gambling revenue data and breaking that down by market share my estimate is that Q4 revenue could be as high as $120 Million.
Paired with this blow out will be a **guidance raise to $500 Million for 2021**, which is 2/3 of DraftKings 2021 guidance of $750M.
https://imgur.com/a/xkfcayC

What is striking when compared to $DKNG is that their advertising spend was only a quarter of revenue in Q3 while $DKNG spent 155% of their revenue. This will change as they begin to focus on growth, but it shows they are very good at getting return on ad spend. This company should actually be valued close to $DKNG based on growth potential once guidance is raised.
https://imgur.com/a/RQQXtGg

Their focus on attracting **female gamers** is also important to their long term growth potential. The sports book plays with cross sells to casino such as $DKNG will not be able to grow through the female demographic in the same way. **This cannot be understated** as one of the major strategic advantages of $RSI.
https://imgur.com/a/xzJj26n

As I said before I expect their trend of rapid growth to continue for Q4 earnings, certainly going to be a blow out based on looking at state gambling revenue numbers. My estimate is that their revenue will be around 110M for Q4. I also expect guidance to be raised to 500M for 2021 due to strong performance in existing markets and the recently opened Michigan market as well as their sports book launch in Virginia.
https://imgur.com/a/ckTqHhh

**Short sellers have entered the chat**
The short interest on $RSI sits at 5.08 M shares as of 01/14/21 representing a 30% increase. Now why would a company already valued at 2.8 Billion and with a comparative valuation of 8-10 Billion compared with $DKNG and $PENN be so heavily shorted at such a low market cap? My conclusion is that an institution with 10s of millions to throw at shorting this stock wants to take advantage of fear of share dilution from warrant calling or to establish a better entry prior to earnings.

**Commander in GILF Cathie Wood is Bullish on the sector**
On Feb. 2nd ARK disclosed that they had purchased 620,300 shares of $DKNG. This is extremely bullish for the sector. I am highly confident that after Q4 earnings ARK will be purchasing shares in $RSI as well due its strategic advantages relative to $DKNG and exposure to the female demographic. For such a small market cap company this will be a major catalyst.

**Institutions are bullish**
Fidelity has increased their holdings to 14% as of today: https://d18rn0p25nwr6d.cloudfront.net/CIK-0001793659/8f10b0d8-a3d2-447c-bc75-87587d0a4670.pdf
Alliance Bernstein holds a 6% position reported today: http://d18rn0p25nwr6d.cloudfront.net/CIK-0001793659/e883778d-e759-4a85-91c1-3242ed110720.pdf

**Final notes**
Jerome "The Bus" Bettis, Steelers legend and hall of fame running back, is their brand ambassador... This company knows their target audience and how to appeal to them, likely more 'classic' ambassadors to come to attract even more boomer and Gen X degenerates. Keep in mind these are the gamblers with big money to spend, the average age of an online casino gambler is 42.
This stock has been grossly underpriced due to short selling. The terms of the SPAC deal were not unfavorable and all the insiders held their shares through the merger banking on growth in the market - **management owns 77% of the company**. This is a true value play on a well managed company in an emerging industry with a market size in the hundreds of billions. I plan to hold shares long term.

I will post a part 2 breaking down their latest S-1 filing and Q4 revenue by state when they release their Q4 earnings date.

Do your own research.
References:
https://www.legalsportsreport.com/sports-betting/revenue/
https://fintel.io/doc/sec-rush-street-interactive-inc-ex991-2021-january-05-18632-947
https://s26.q4cdn.com/794539746/files/doc_presentations/2020/RSI-Investor-Presentation-15-Oct-2020.pdf
https://ir.rushstreetinteractive.com/news/news-details/2020/RUSH-STREET-INTERACTIVE-ANNOUNCES-THIRD-QUARTER-2020-RESULTS-AND-RAISES-FULL-YEAR-GUIDANCE/default.aspx
https://www.youtube.com/watch?v=SQWEhWuPmzU
https://www.thestreet.com/investing/draftkings-surges-as-stake-bought-by-ark-next-generation

Positions: $RSI 30 03/19 30C
I will be adding 04/16 25cs each week until earnings.
Exit strategy: "What's an exit strategy?" - u/deepfuckingvalue
Update 021321: IMPORTANT after a commenter pointed out that technically they could report as late as April 2nd I AM RECOMMENDING THAT EVERYONE ROLL OUT TO APRIL 16TH 35Cs
submitted by momentstorture to wallstreetbets [link] [comments]

Ark Big Ideas 2021: Read Through to SPACs

Ark has been a big name in SPACs, investing in general in 2020/2021, and followed closely on this subreddit. They have invested in SPACs including HIMS, OPEN, LGVW, and EXPC, which often saw an increase in trading price after Ark's involvement. Names such as SRAC and NPA also received a boost with the announcement of the Ark Space ETF. So it is helpful to understand what Ark is looking at when investing in SPACs.
Ark released their "Big Ideas 2021" presentation last week. The below goes through the high level industries and ideas Ark is looking at, as well as relevant SPACs to those industries/ideas. While these SPACs are not listed by Ark in the presentation, they are my summary of those that fit, and poised to benefit from, the themes Ark lays out.
  1. Deep Learning: AI/Computer written software code
    1. Key SPAC Names: SAII, ACEV, THBR
      1. Ark mention autonomous vehicles (among many other end markets). While this is focused more on software, SAII recently rumored to be in talks with Otonomo, an Israeli startup that operates a data platform linked to millions of connected cars.
      2. Ark also mention a jump in specialized chips in this section (don’t specifically say FPGAs [ACEV] or SOCs [THBR], but could be applicable).
    2. SPAC names I wouldn't include, but related: GRAF/VLDR, GMHI/LAZR, IPV, CLA, CGRO, CFAC (rumored)
      1. While autonomous is mentioned, the focus is more on deep learning software and chips enabling it than the LiDAR players, so don’t include them here.
  2. The Re-invention of the Data Center: Data centers shifting to new hardware, such as ARM, RISC-V, GPUs, TPUs, and FPGAs
    1. Key SPAC Names: ACEV
      1. A lot of this section is about ARM processors. But, they specifically mention accelerators, including FPGAs, replacing CPUs. ACEV target Achronix is one of the few independent FPGA producers.
    2. SPAC names I wouldn’t Include, but related: THBR
      1. FPGAs specifically mentioned, but no mention of SOCs or autonomous, so don’t think THBR as applicable here.
  3. Virtual Worlds: Virtual reality, augmented reality, metaverse, and other futuristic steps in the design and monetization of video games
    1. Key SPAC Names: FEAC/SKLZ
      1. Virtual Gaming: Around virtual worlds, Roblox IPO is a prime target, although this section talks about areas outside of just Vmetaverse. They talk about different methods of monetizing video games, which SKLZ (former FEAC SPAC) fits well with.
    2. SPAC names I wouldn't include, but related: LCA/GNOG, DMYD, DMYT/RSI, DEAC/DKNG
      1. Online Gambling: While the online gambling players are technically “gaming”, this section seems more focused on video game monetization than gambling, so I don’t include them.
  4. Digital Wallets: Online first financial accounts, banking, and lending platforms
    1. Key SPAC Names: VIH, IPOE, FUSE (rumored), FTOC (rumored), NEBU/LPRO, FSRV, BFT
      1. VIH immediately comes to mind as the SPAC whose presentation talks specifically about digital wallets. But it appears that they are also talking about online-based banking services here, which can broaden potential targets to include IPOE/SoFi (only SPAC explicitly mentioned by Ark), the rumored FUSE/MoneyLion deal, the rumored Payonee FTOC merger
      2. They also mention digital lenders, which could include NEBU/LPRO or FSRV (don’t mention either, but mention FSRV partner AFFM)
    2. SPAC names I wouldn't include, but related: FTAC/PAYA & SPRQ
      1. Fintech payment enabling fintech SPACs, but they aren’t really digital wallets/consumer focused.
  5. Bitcoin: No explanation needed on this, they dedicated a section to the world's largest cryptocurrency
    1. Key SPAC Names: VIH
      1. Digital Wallet: While crypto exchanges and other bitcoin-related names have been rumored to potentially be evaluating SPACs, VIH is the only crypto-related name currently in the SPAC universe
  6. Electric Vehicles: An area well covered on this subreddit, EVs are another key sector pointed out by Ark.
    1. Key SPAC Names: SHLL/HYLN, DPHC/RIDE, SPAQ/FSR, HCAC/GOEV, VTIQ/NKLA, ACTC, CIIC, NGA, FIII, GIK, PSAC, CCIV (rumor), KCAC/QS, PIC/XL, RMG/RMO, ALUS, CLII, TPGY, SBE, FVAC/MP, AMCI, THBR, ACEV
      1. EV OEMs: The major EV OEM SPACs are obvious candidates here, being SHLL/HYLN, DPHC/RIDE, SPAQ/FSR, HCAC/GOEV, VTIQ/NKLA, ACTC, CIIC, NGA, FIII, GIK, PSAC, CCIV (rumor)
      2. EV Parts: Parts suppliers, such as KCAC/QS, PIC/XL, RMG/RMO, and ALUS are also all poised to benefit from electrification
      3. EV Charging Stations: The EV Charging stations, such as CLII, TPGY, SBE, are all going to see great benefit from further EV adoption
      4. Raw Materials: FVAC/MP is also exposed to broader EV trends via NdPr output at the mine, which is currently used in 90% of EVs
      5. FCEV Parts: AMCI is acquiring a fuel cell provider, which are used for FCEVs and mentioned throughout their presentation
      6. Semiconductors: THBR’s semiconductors are being used for electrification, among other auto-based end markets. ACEV is similar, with their FPGAs being used for the future of the auto-market.
    2. SPAC names I wouldn't include, but related: TRNE/DM
    3. TRNE talks about how additive manufacturing enables EVs, among many other industries, although it’s not a key focus/driver.
  7. Automation: Robotics factories, production, and manufacturing. Do not know of any SPACs in this area currently.
  8. Autonomous Ride Hailing: Specifically looking at robo-taxis
    1. Key SPAC Names: GRAF/VLDR, GMHI/LAZR, IPV, CLA, CGRO, CFAC (rumored), THBR, ACEV
      1. LiDAR: While Ark’s thesis is looking more at the platform providers, any autonomous driving will be enabled by the LiDAR providers GRAF/VLDR, GMHI/LAZR, IPV, CLA, CGRO, CFAC (rumored)
      2. Semiconductors: THBR is looking to produce semi’s for “safety systems” for future vehicles (autonomous). ACEV is similarly looking to use their FPGAs for the future of cars.
    2. SPAC names I wouldn't include, but related: SHLL/HYLN, DPHC/RIDE, SPAQ/FSR, HCAC/GOEV, VTIQ/NKLA, ACTC, CIIC, NGA, FIII, GIK, PSAC, CCIV (rumor)
    3. EV OEMs: While it’s possible the major EV OEMs could have autonomous vehicles, and some even mention this, it is not as key to their investment thesis as the electrification side
  9. Drone Delivery: Autonomous air travel, mostly for ecommerce delivery and passengers
    1. Key SPAC Names: Haven’t seen any SPACS that really relate to this theme
    2. SPAC names I wouldn't include, but related: EXPC, ASPL (rumor), ZNTE (rumor)
      1. The Ark presentation seems to mostly be mentioning eCommerce-type fulfilment, although there is some discussion of autonomous passenger deliver
  10. Orbital Aerospace: Space-related names including connectivity and hypersonic point-to-point travel
  11. Key SPAC Names: SRAC, IPOA/SPCE, NPA
    1. Satellite Launch/Positioning: SRAC is likely the most relevant, as it specializes in putting satellites into their proper orbit.
    2. Space-based Connetivity: NPA also helps enable space-based communication, which Ark mentions.
    3. Hypersonic Point-to-Point: And finally, Ark mentions hypersonic point-to-point travel, which IPOA/SPCE is looking to get involved in
  12. 3D Printing: Another straight forward one, Ark thinks additive manufacturing will revolutionize manufacturing
  13. Key SPAC Names: TRNE/DM
    1. 3D Printing: DM is a 3D printer, this one is clearly the most applicable
  14. Long Read Sequencing: DNA sequencing (think ILMN), the next step is those who can perform longer "reads" of DNA (PACB, Oxford Nanopore). I have not seen any SPACs targeting this area.
  15. Multi-Cancer Screening: Looking at liquid biopsies/blood tests for early cancer detection.
  16. Key SPAC Names: CNAC/DMTK
  17. SPAC names I wouldn't include, but related: VGAC
    1. Genetic Testing: VGAC is rumored to be in discussions with 23andMe. Their current product is mostly around ancestry testing, but they also are looking to do health screening per the Bloomberg article. Still, Ark is focused mostly on cancer testing, and there is no evidence they are specializing in cancer screening.
  18. Cell & Gene Therapy Generation 2: Self-explanatory, cell and gene therapies, Ark looks at the next stage shifting from liquid to solid tumors, autologous (cells from yourself) to allogeneic (cells from anybody) cell therapy, and ex vivo to in vivo gene editing.
  19. Key SPAC Names: GXGX
    1. Allogenic Gene Therapy: Ark specifically talks about allogenic therapies, of which GXGX is acquiring one.
None of the above is supposed to be investment advice, a recommendation to buy, or suggest Ark is or will be involved at all in any of the above names. Do your own due diligence.
I and others I advise own positions in some of the above securities

Edit: Added BFT to "Digital Wallets" and CNAC/DMTK to "Multi-Cancer Screening"
submitted by Newcmt12345 to SPACs [link] [comments]

My Options Overview / Guide (V2)

Greeting Theta Gang boys and girls,
I hope you're well and not bankrupt after last week. I'm just now recovering mentally myself. I saw a few WSB converts and some newbies asking for tips, so here you go. V2 of my Options guide. I hope it helps.

I spent a huge amount of time learning about options and tried to distill my knowledge down into a helpful guide. This should especially be useful for newbies and growing options traders.
While I feel I’m a successful trader, I'm not a guru and my advice is not meant to be gospel, but this will hopefully be a good starting point, teach you a lot, and make you a better trader. I plan to keep typing up more info from my notebook, expanding this guide, and posting it every couple months.
Any feedback or additions are appreciated
Per requests, I added details of good and bad trades I made. Some painful lessons learned are now included. I also tried to organize this better as it got longer.
Here's what I tell options beginners:
I would strongly recommend buying a beginner's options book and read it cover to cover. That helped me a lot.
I like this beginner book: https://www.amazon.com/dp/B00GWSXX8U/ref=cm_sw_r_cp_apa_OxNDFb2GK9YW7
Helpful websites:
Don't trade until you understand:
Basics / Mechanics
General Tips and Ideas:
Profit Retention / Loss Mitigation
Trade Planning & Position Management Tips
-Advanced Beginner-
Spreads
Trading Mechanics, Taxes, Market Manipulation
-Intermediate / Advanced Strategies (work in progress)-
You’ll notice many of these strategies inverse one another.
Options Strategy Finder
This website is great for learning about new strategies, you’ll see many links to it below.
https://www.theoptionsguide.com/option-trading-strategies.aspx
Short Strangle / Straddle
Iron Condor and Iron Butterflies
Long Condor (Debit Call Condor)
Short Condor (Credit Call Condor)
Reverse Iron Condor
LEAPs
PMCC / PMCP
Advanced Orders

Disclaimer:
I’m not a financial adviser, I'm actually an engineer. I’m not telling you to invest in a specific stock/option or even use a specific strategy. I’ve outlined and more extensively elaborated on what I personally like. You should test several strategies and find what works best for you.
I'm just a guy who trades (mainly options) part-time for financial gain and fun. I don't claim to be some investing savant.
submitted by CompulsionOSU to thetagang [link] [comments]

The #1 online casino company $RSI is primed for ingress.

Positions: $RSI 03/19 30C
Proof: https://imgur.com/a/swCCMjz
This post is for informational purposes only, you should not construe any such information or other material as investment, financial, or other advice.
TLDR: Rush Street Interactive ($RSI) is the #1 nationwide online casino company and the #3 or #4 sports book depending on the state. Short selling, unwarranted institutional wariness of share dilution and the general market focus on sports book instead of online casino has left $RSI grossly undervalued. A massive blow out at Q4 earnings will result in analyst upgrades and a rapid repricing by market makers and institutions seeking exposure to the emerging sector.
Overview
"Sports book is really just kind of a warm up in a lot of ways for an online casino where the real money is made" - Niccolo De Masi, CEO dMY technologies
Rush Street Interactive ($RSI) operates the BetRivers.com online casino and sports book. They are now fully licensed and operating in New Jersey, Pennsylvania, Michigan, Illinois, Indiana, Colorado, Iowa, and Virginia. They own and operate a casino in New York and already have a New York license making them well positioned for liberalization there. They merged with a dMY Technology Group SPAC on Dec. 31st 2020 with 240 million on the balance sheet to spend on growth.
The online casino business is fundamentally more profitable than sports betting because the average value of a casino player is estimated at $600 while a sports book player could be as little as $20. Estimates put the online casino market at DOUBLE the size of the online sports book market and the online casino industry is really just getting started as more states liberalize.
$RSI is expert at new market entry; they have been first to market in Pennsylvania, Illinois, Indiana, and Colorado and even when they aren't first they are capable of capturing market share in competitive markets such as New Jersey. They also have products which women play which accounts for at least half of the market in online casino. The female market is one that the pure sports book plays miss out on.
Also for some fucking reason they operate a casino and sports book in Colombia (rushbet.co) and may make large expansions into other parts of south America as legalization continues. This means they have the expertise necessary for global expansion in the future although the states remains their primary focus and growth driver.
The Financials and Strategy
Unlike other companies in the space Rush Street is already profitable in 2020 and has a strong focus on Return On Invested Capital (ROIC). Q3 gross revenue was $71.9 Million. Q4 revenue is going to be a blow out. Combing through state gambling revenue data and breaking that down by market share my estimate is that Q4 revenue could be as high as $120 Million.
Paired with this blow out will be a **guidance raise to $500 Million for 2021**, which is 2/3 of DraftKings 2021 guidance of $750M.
https://imgur.com/a/xkfcayC
What is striking when compared to $DKNG is that their advertising spend was only a quarter of revenue in Q3 while $DKNG spent 155% of their revenue. This will change as they begin to focus on growth, but it shows they are very good at getting return on ad spend. This company should actually be valued close to $DKNG based on growth potential once guidance is raised.
https://imgur.com/a/RQQXtGg
Their focus on attracting **female gamers** is also important to their long term growth potential. The sports book plays with cross sells to casino such as $DKNG will not be able to grow through the female demographic in the same way. **This cannot be understated** as one of the major strategic advantages of $RSI.
https://imgur.com/a/xzJj26n
As I said before I expect their trend of rapid growth to continue for Q4 earnings, certainly going to be a blow out based on looking at state gambling revenue numbers. My estimate is that their revenue will be around 110M for Q4. I also expect guidance to be raised to 500M for 2021 due to strong performance in existing markets and the recently opened Michigan market as well as their sports book launch in Virginia.
https://imgur.com/a/ckTqHhh
Short sellers have entered the chat
The short interest on $RSI sits at 5.08 M shares as of 01/14/21 representing a 30% increase. Now why would a company already valued at 2.8 Billion and with a comparative valuation of 8-10 Billion compared with $DKNG and $PENN be so heavily shorted at such a low market cap? My conclusion is that an institution with 10s of millions to throw at shorting this stock wants to take advantage of fear of share dilution from warrant calling or to establish a better entry prior to earnings.
Cathie Wood is Bullish on the sector
On Feb. 2nd ARK disclosed that they had purchased 620,300 shares of $DKNG. This is extremely bullish for the sector. I am highly confident that after Q4 earnings ARK will be purchasing shares in $RSI as well due its strategic advantages relative to $DKNG and exposure to the female demographic. For such a small market cap company this will be a major catalyst.
Final notes
Jerome "The Bus" Bettis, Steelers legend and hall of fame running back, is their brand ambassador... This company knows their target audience and how to appeal to them, likely more 'classic' ambassadors to come to attract even more boomer and Gen X degenerates. Keep in mind these are the gamblers with big money to spend, the average age of an online casino gambler is 42.
This stock has been grossly underpriced due to short selling. The terms of the SPAC deal were not unfavorable and all the insiders held their shares through the merger banking on growth in the market - **management owns 77% of the company**. This is a true value play on a well managed company in an emerging industry with a market size in the hundreds of billions. I plan to hold shares long term.
I will post a part 2 breaking down their latest S-1 filing and Q4 revenue by state when they release their Q4 earnings date.
Do your own research.
References:
https://www.legalsportsreport.com/sports-betting/revenue/
https://fintel.io/doc/sec-rush-street-interactive-inc-ex991-2021-january-05-18632-947
https://s26.q4cdn.com/794539746/files/doc_presentations/2020/RSI-Investor-Presentation-15-Oct-2020.pdf
https://ir.rushstreetinteractive.com/news/news-details/2020/RUSH-STREET-INTERACTIVE-ANNOUNCES-THIRD-QUARTER-2020-RESULTS-AND-RAISES-FULL-YEAR-GUIDANCE/default.aspx
https://www.youtube.com/watch?v=SQWEhWuPmzU
https://www.thestreet.com/investing/draftkings-surges-as-stake-bought-by-ark-next-generation
Positions: $RSI 03/19 30C
I will be adding 04/16 25Cs each week until earnings
Exit strategy: "What's an exit strategy?" - u/deepfuckingvalue
Forgot to add: http://d18rn0p25nwr6d.cloudfront.net/CIK-0001793659/8f10b0d8-a3d2-447c-bc75-87587d0a4670.pdf Fidelity just doubled their position to almost 15%
Update 021221: Everyone that went in on my initial entry is down 40% right now. As I said I plan to continue to buy 03/19 25Cs each week until earnings. If you’re worried about further losses wait until the day before earnings to load up, you may miss a run up though.
Update 021321: IMPORTANT after a commenter pointed out that technically they could report as late as April 2nd I AM RECOMMENDING THAT EVERYONE ROLL OUT TO APRIL 16TH 35Cs
submitted by momentstorture to thecorporation [link] [comments]

Playboy is going public, and CEO says potential ‘is endless’

Playboy is returning to the stock market Thursday after 10 years as a privately held company, but the iconic brand looks far different than it did when it left in 2011. Founder Hugh Hefner died in 2017, the company stopped printing its famous men’s magazine last year and current CEO Ben Kohn has repositioned the firm as a consumer-products company rather than a publishing business. “We’re not trying to be a magazine company. That doesn’t make sense to me,” Kohn, who will be one of the firm’s largest shareholders, told Seeking Alpha in an exclusive interview. “What makes sense to me is being the lifestyle platform that this business originally was.” Playboy recently agreed to merge with special purpose acquisition company Mountain Crest Acquisition Corp. (MCAC) in a SPAC deal that values the company at about $381 million. The stock will begin trading Thursday on the Nasdaq under the ticker “PLBY.” MCAC raised some $50M through an initial public offering in June, and its shares rose more than 30% since the IPO to close Wednesday at $13.34 (see chart below).
As for Playboy, the firm still offers articles, adult pictorials and videos via Playboy.com, but Kohn said consumers also buy $3 billion a year of Playboy-branded products that the firm sells on its own or through licensees. He said that even in Playboy’s heyday as a men’s magazine, the company owned or licensed consumer businesses that ran the gamut from casinos to cufflinks that featured its iconic rabbit logo. Kohn, who helped that Playboy private in 2011, said that when he first met the company’s legendary founder, “Hef said to me: ‘I might not be the best editor or the best publisher, but I am goddamn the best marketer.’ I think that’s what we’ve brought back to the company, which is really [to be] an aspirational lifestyle business.” Despite the print magazine’s demise, 68-year-old Playboy remains one of the world’s best-known brands, with 97% of people around the globe recognizing the rabbit logo. Some 90% of customers are under 40, and women make up more than 40% of e-commerce sales. Playboy-branded products sold online range from underwear to calendars to sex toys. Offline, a Chinese company operates more than 2,500 brick-and-mortar Playboy clothing stores in the Asian nation, while a partnership with Caesars Entertainment (NASDAQ:CZR) runs the Playboy Club London casino. The revamped Playboy operates in four verticals:
Sexual Wellness. This includes products like Playboy condoms and sex aids. The company also recently signed a $25M deal to buy Lovers, a chain of 41 U.S. brick-and-mortar “sexual-wellness” shops.
Style and Apparel. The Playboy name is one of China’s top men’s fashion brands, sold through brick-and-mortar stores and more than 1,000 e-commerce sites.
Gaming/Lifestyle. Beyond its London casino, Playboy has partnerships with online-gambling software companies Microgaming and Scientific Games Corp. (NASDAQ:SGMS). The company is also working on online sports gambling, while in the lifestyles arena, Playboy sells furniture via Wayfair (NYSE:W).
Beauty and Grooming. Kohn said Playboy “has been an arbiter of beauty for 68 years,” and currently sells or is developing perfumes, skincare products and cosmetics.
The CEO said that simply by tapping into the growing direct-to-consumer trend, the company can get a bigger share of the existing $3B revenue pie for Playboy-branded products while growing sales organically. “We can drive the lifetime value of our consumers up because we can offer them multiple different products, whereas a licensee can only offer them one product,” he said.
Playboy recently released earnings for 2020’s third quarter and first nine months that showed big year-over-year gains. For instance, the company reported that net revenues rose 86% year on year in the third quarter to $35M, allowing the Playboy to turn a $1.3M profit vs. a $3.4M loss during the same 2019 period. And for 2021, the company is guiding to more than $160M in revenues and $40M of EBITDA. Kohn said that when you add in more than $100M in working capital from the SPAC transaction and $180M of prior years’ carried-forward losses that will cut taxes, he sees big opportunities for growth ahead. “The runway that’s in front of us is really endless,” he said.
https://seekingalpha.com/news/3661149-playboy-stock-is-going-public-and-ceo-ben-kohn-says-potential-is-endless
submitted by thinkB4WeSpeak to investing [link] [comments]

Megathread: President Donald Trump announces he has tested positive for Coronavirus | Part II

President Donald Trump announced he and First Lady Melania Trump had tested positive for the virus and will begin their quarantine and recovery process immediately. The news comes after it was announced that close presidential aide Hope Hicks tested positive Wednesday evening.
Megathread Part I

Submissions that may interest you

SUBMISSION DOMAIN
Trump, first lady to quarantine after top aide tests positive for coronavirus thehill.com
Trump flew to New Jersey for a fundraiser, reportedly after learning Hope Hicks had COVID-19 symptoms theweek.com
Putin says Trump's 'inherent vitality' will see him through COVID-19 reuters.com
Trump in 'quarantine process' after top aide gets COVID-19 sfgate.com
Trump in ‘Quarantine Process' After Top Aide Gets COVID-19 nbcwashington.com
President Donald Trump, first lady to quarantine after top aide tests positive for COVID-19 upi.com
Trump in ‘quarantine process’ after top aide gets COVID-19 bostonherald.com
Trump's positive Covid-19 test throws country into fresh upheaval amp.cnn.com
Putin offers Trump wishes of 'sincere support' after positive coronavirus test thehill.com
Trump tests positive for COVID-19: What happens if the president cannot perform his duties? wftv.com
President Trump and first lady Melania test positive for COVID-19 cbsnews.com
Fears for Joe Biden after Trump tests positive for Covid theguardian.com
Trump's positive Covid test was a surprise that many saw coming theguardian.com
Biden Will Get Urgent COVID-19 Test After Trump’s Diagnosis, Says Report thedailybeast.com
Vice President Mike Pence and second lady test negative for coronavirus following Trump's positive diagnosis cnbc.com
VP Mike Pence tests negative and 'remains in good heath,' after Trump tests positive for COVID-19 timesunion.com
The Finance 202: Stock futures dive on the news that Trump has coronavirus washingtonpost.com
Putin wished Trump a speedy recovery after his COVID-19 diagnosis, and said his 'innate vitality' will see him through businessinsider.com
Mike Pence and wife Karen test negative for coronavirus after Trump diagnosis independent.co.uk
China’s state media outlet mocks Trump for contracting coronavirus nypost.com
Inb4 trump has now "contracted" coronavirus cos his team knew he f****d up the first debate that bad that any further appearance would be detrimental to his campaign. sbs.com.au
Putin says Trump's 'inherent vitality' will see him through COVID-19 reuters.com
Mike Pence and wife Karen test negative for coronavirus after Trump diagnosis independent.co.uk
Trump tests positive for COVID-19: Pence tests negative, Biden reportedly getting test usatoday.com
Timeline: How Trump Has Downplayed The Coronavirus Pandemic npr.org
Trump's coronavirus diagnosis presents America with new clear, present dangers axios.com
Biden to get tested Friday morning following Trump COVID-19 positive test: report thehill.com
The virus spares no one’: World reacts to Trump’s positive coronavirus test washingtonpost.com
Shock, sympathy, mockery: World reacts to Trump infection - CBC News cbc.ca
Trump’s Covid diagnosis renews testing debate on Capitol Hill politico.com
Mike Pence, who will assume the presidency if Trump is incapacitated, has tested negative for COVID-19 businessinsider.com
Biden wishes Trump, first lady 'swift recovery' after positive COVID-19 tests thehill.com
MyPillow Guy Mike Lindell Shouts Out Unproven COVID-19 'Cure' To Trump huffpost.com
Age, obesity put Trump at high risk for severe coronavirus infection axios.com
Chinese state media mocks Trump's positive virus test: 'Paid the price for his gamble to play down' pandemic thehill.com
Older, overweight and male: Trump's COVID risk factors make him vulnerable reuters.com
President Trump’s positive Covid-19 test throws country into fresh upheaval mercurynews.com
Trump’s Covid-19 Diagnosis Reshapes Election a Month From Vote bloomberg.com
MyPillow Guy Mike Lindell Shouts Out Unproven COVID-19 ‘Cure’ To Trump m.huffpost.com
Trump’s positive coronavirus test will keep him out of swing states he hasn't visited yet independent.co.uk
QAnon Believers Think Trump Got COVID On Purpose Because of Course They Do - QAnon followers believe the virus is fake, but also that Trump has it. And they're "dangerously hype" about it. vice.com
Biden says he's 'praying for the health and safety" of Trump after the president's COVID-19 diagnosis businessinsider.com
Keller: Will Voters Punish Trump For Deriding Coronavirus Precautions? boston.cbslocal.com
‘Wear A God Damn Mask,’ Joe Kennedy Tweets While Wishing Trump Fast Covid Recovery boston.cbslocal.com
New York Times slammed for suggesting Trump might not remain on ballot after coronavirus diagnosis foxnews.com
Trump joked while people suffered with Covid. Well, is now the time to stop? theguardian.com
Pence, second lady test negative for coronavirus after Trump's positive result thehill.com
Coronavirus: Pelosi says Trump’s failure to wear masks at rallies was ‘brazen invitation’ independent.co.uk
Fox's Kilmeade: Trump could serve as positive example if he beats COVID while in 'danger age' of 74 thehill.com
White House wanted to keep Hope Hicks's positive COVID-19 test private: report thehill.com
Trump experiencing ‘mild symptoms’ after coronavirus diagnosis cnbc.com
Trump experiencing 'mild symptoms' after coronavirus diagnosis cnbc.com
Trump’s strange pre-spin on his coronavirus diagnosis: It came from military, police who want to ‘hug’ and ‘kiss’ you washingtonpost.com
Minnesota congressmen traveled with Trump before, after Duluth rally and positive COVID-19 test duluthnewstribune.com
White House official: Trump experiencing ‘mild’ symptoms of coronavirus after positive test apnews.com
Putin sends Trump a telegram offering ‘sincere support’ after positive coronavirus test marketwatch.com
RNC chair Ronna McDaniel has tested positive for coronavirus following Trump diagnosis independent.co.uk
Trump’s Behavior Was ‘Brazen Invitation’ for the Coronavirus, Pelosi Says thedailybeast.com
Trump, first lady positive for virus; he has 'mild symptoms' apnews.com
Trump, first lady positive for virus; he has ‘mild symptoms’ apnews.com
Donald Trump has 'mild symptoms' after contracting coronavirus news.sky.com
President Donald Trump's coronavirus infection draws international sympathy and a degree of schadenfreude eu.usatoday.com
Gretchen Whitmer: Donald Trump's COVID-19 diagnosis 'wakeup call to every single American' freep.com
Kushner, Ivanka Trump test negative for COVID-19 thehill.com
Tracking Trump: Where the president was and who he came in contact with before announcing his positive coronavirus test marketwatch.com
Of Course Donald Trump Got Covid newrepublic.com
Trump has ‘mild symptoms’ after testing positive for COVID-19 wkow.com
Trump and Melania test positive for Covid. foxnews.com
Leftists Cheer News Trump, Hope Hicks Infected With COVID-19: ‘I Hope They Both Die’ dailywire.com
White House coronavirus adviser Scott Atlas reacts to Trump's coronavirus diagnosis, says 'zero reason to panic' foxnews.com
Piers Morgan rips mockery of Trump after contracting COVID-19: 'No better than the man they loathe' thehill.com
Trump Has ‘Mild Symptoms’ After He and First Lady Test Positive for COVID-19 nbcnewyork.com
US stocks slump after Trump tests positive for virus bostonglobe.com
Trump’s test shows how Covid-19 might threaten Barrett confirmation rollcall.com
UK bookmakers stop taking bets on US election after Trump gets Covid-19 edition.cnn.com
WATCH: Trump ignored the science and his own experts on coronavirus — now he's tested positive for COVID-19, while more than 200,000 Americans have died businessinsider.com
Pelosi: Trump Flouting COVID-19 Guidelines Was 'A Brazen Invitation For This To Happen' - The president, who said he tested positive early Friday, has downplayed the COVID-19 pandemic, even as more than 200,000 Americans have died. huffpost.com
Trump Supreme Court nominee Amy Coney Barrett tests negative for coronavirus thehill.com
Trump’s pre-spin seems to blame military, police interactions for coronavirus diagnosis washingtonpost.com
How Many People Has Donald Trump Already Infected With COVID-19? vanityfair.com
Concern over Biden's possible exposure to COVID-19 after Trump tests positive abcnews.go.com
RNC chairwoman tests positive for coronavirus after she was with President Trump, who has COVID nydailynews.com
Donald Trump's Positive COVID-19 Announcement Becomes His Most Liked Tweet Ever newsweek.com
Hicks, hubris and not a lot of masks: the week Trump caught Covid theguardian.com
'We continue to pray': Joe Biden offers thoughts, prayers to President Trump for speedy recovery after coronavirus test usatoday.com
Nancy Pelosi says Trump’s behavior was ‘brazen invitation’ after COVID-19 infection nypost.com
Pelosi says Trump's actions were a 'brazen invitation' for a positive COVID-19 test, calls his diagnosis 'very sad' and 'tragic' businessinsider.com
Conspiracy theorists believe Trump is using COVID results to postpone the election — Many online are calling b.s. amid the shocking news. dailydot.com
A Steelworker Who Sat In The Debate Hall On Trump’s Positive Coronavirus Test: “It’s Frustrating” buzzfeednews.com
President Trump showing mild symptoms after testing positive for COVID-19: officials nydailynews.com
Mitch McConnell says the next presidential debate could be held remotely via videoconference after Trump tests positive for COVID-19 businessinsider.com
Trump experiencing mild Covid symptoms: Why the first week matters nbcnews.com
Trump had close contact with "dozens" on trip after White House learned he was exposed to COVID-19. Trump traveled to a fundraiser after Hope Hicks already tested positive and he was "feeling poorly" salon.com
Trump Kept Regular Schedule After Learning Close Aide Had Covid bloomberg.com
Map: President Trump’s travels the week he tested positive for Covid-19 nbcnews.com
QAnon, the far-right, and some left-wingers are all spreading conspiracies about Trump's COVID-19 diagnosis businessinsider.com
GOP donors panic after coming close to Trump at fundraiser hours before his positive Covid-19 test cnbc.com
Trump experiencing "mild symptoms" of the Coronavirus newsday.com
Biden, Harris express wishes for speedy 'recovery' after Trump's positive coronavirus test foxnews.com
Trump and Melania 'paid the price': Chinese propaganda mocks president after COVID-19 diagnosis - The editor-in-chief of one of China's state-run media outlets suggested that President Donald Trump and the US first lady, Melania Trump, "paid the price" by contracting the coronavirus. businessinsider.com
Putin sends Trump a telegram to wish him speedy recovery from COVID-19: agencies cite Kremlin (Reuters) reuters.com
Trump coronavirus: Pence ‘praying for full recovery’ of president and first Lady Melania after positive test independent.co.uk
After Trump's COVID-19 diagnosis, Trump, Biden appearances in Arizona next week unclear azcentral.com
Trump’s coronavirus infection is an indictment of his approach to the pandemic - The diagnosis is another reminder of his administration’s failure on Covid-19. vox.com
“No one knows where this is going to go”: Pandemonium inside the White House as Trump contracts COVID-19 vanityfair.com
Trump experiencing mild symptoms from COVID-19 telegraph.co.uk
Judge Amy Coney Barrett tests negative for COVID-19 after Trump contracts virus nydailynews.com
President Trump apparently has COVID-19 thebulletin.org
Stocks Fall After Trump Tests Positive for Covid-19 nytimes.com
Twitter users predicted Trump's October COVID-19 diagnosis dailydot.com
White House learned of Hicks's positive test before Trump left for fundraiser: Meadows thehill.com
[GOP donors 'freaking out' after coming close to Trump at fundraiser hours before his positive Covid-19 test](https://www.cnbc.com/2020/10/02/gop-donors-panic-after-coming-close-to-trump-at-fundraiser-hours-before-positive-covid-19-test.html?__source=sharebar twitter&par=sharebar)
Chris Wallace Says He's Getting Tested for Coronavirus After Being Exposed to Trump During Debate — "I don't think there's any question it's going to raise questions again about how seriously the president has taken the coronavirus," Wallace said Friday. people.com
Trump's Covid diagnosis upends campaign, presents challenge for Biden — "This election isn't about Trump getting Covid, it's about America getting Covid," one Democratic strategist said. nbcnews.com
Trump tests positive for COVID-19: Trump 'feeling mild symptoms,' but 'energetic'; Bidens praying for Trumps - live updates usatoday.com
At 74 and obese, Covid-19 could be very serious for Donald Trump telegraph.co.uk
John Cleese Revels in Donald Trump's COVID-19 Diagnosis — The 'Monty Python' icon has made it clear in the past he is not a fan of the president's and often criticizes him via social media. hollywoodreporter.com
What Trump’s Positive Coronavirus Test Means for the Presidential Campaign newyorker.com
Pelosi: Trump Flouting COVID-19 Guidelines Was ‘A Brazen Invitation For This To Happen’ m.huffpost.com
The Surprising Leftists Who Actually Wished Trump Well After COVID Diagnosis townhall.com
How Will Trump’s Positive COVID-19 Test Affect The Election? fivethirtyeight.com
Trump campaign did not notify Biden of positive coronavirus test thehill.com
President Trump has ‘mild symptoms’ after testing positive for the coronavirus opb.org
Trump downplayed Hope Hicks' Covid diagnosis on Fox hours before announcing he also tested positive cnn.com
Mary Trump Slams President After Coronavirus Diagnosis: ‘Wear a F*cking Mask’ thedailybeast.com
Trump's age and weight could put him at higher risk for severe coronavirus infection cbsnews.com
Will Trump’s COVID-19 Infection Change the Way He Manages the Pandemic? It Didn’t for the Leaders of Brazil and the U.K. time.com
Trump's busy week before his positive Covid-19 test – in pictures - US news theguardian.com
Timeline of Donald Trump’s activities in week coronavirus hit home mlive.com
Global stocks fall, dollar gains after Trump gets coronavirus uk.reuters.com
The latest coronavirus test results for Trump’s advisers and allies washingtonpost.com
Sen Rob Portman, Rep Jim Jordan, Jon Husted will get COVID tests after being around Donald Trump beaconjournal.com
Trump’s coronavirus infection is the result of his deadly, foolish recklessness latimes.com
Positive! Trump’s Covid Bungling Now Takes a Personal Toll thenation.com
Boris Johnson, who almost died of covid-19, wishes Trump a ‘speedy recovery’ washingtonpost.com
Did President Trump Refer to the Coronavirus as a 'Hoax'? snopes.com
The world was already in chaos before Trump's COVID-19 diagnosis, and now there is more uncertainty than ever businessinsider.com
Joe Biden has tested negative for coronavirus after Trump tests positive vox.com
Trump says he and first lady have tested positive for the coronavirus washingtonpost.com
Trump has coronavirus: Biden tests negative for COVID-19 after sharing debate stage with president - WATCH LIVE abc7ny.com
'Not a Tragic Accident—A Crime Scene': Critics Say Trump Covid Diagnosis a 'Culmination' of His Deadly Pandemic Response commondreams.org
After Trump's Positive Test, Here's The Status Of The Line Of Succession npr.org
Trump suggested US troops or police were to blame for infecting White House staff just before he tested positive for COVID-19 businessinsider.com
Democratic nominee Joe Biden tests negative for coronavirus after potential exposure, Trump's diagnosis cnbc.com
Schumer demands Senate coronavirus testing program after Trump diagnosis thehill.com
Flights for Donald Trump's Wisconsin rallies canceled after president tests positive for COVID-19 madison.com
Joe Biden tests negative for coronavirus after Trump tests positive businessinsider.com
Trump's coronavirus diagnosis guarantees this election will be about everything he has tried to avoid cnn.com
The stock market's fear gauge surges 12% after President Trump tests positive for COVID-19 news.sky.com
Trump Team Knew of Hicks’ Positive Test—but Went Ahead With Golf Club Fundraiser thedailybeast.com
InfoWars’ DeAnna Lorraine Claims ‘the Left’ May Have Given Trump COVID-19 Through His Debate Mic rightwingwatch.org
Getting COVID-19 Is Probably Not a Brilliant Ploy for Sympathy That Will Boost Trump’s Reelection Chances slate.com
House Probe Into Trump's Failed Covid-19 Response Shows "Unprecedented, Coordinated" Political Interference commondreams.org
This Republican senator is the early leader for worst take on Trump's coronavirus diagnosis cnn.com
Chris McDonald ‘Wouldn’t Put it Past’ Democrats to Infect Trump With COVID-19 to Stop the Presidential Debates rightwingwatch.org
Trump supporter potentially exposed to COVID-19 from RNC chair's visit cincinnati.com
GOP senator on Judiciary panel tests positive for Covid-19 days after meeting with Trump's nominee cnn.com
Today’s coronavirus news: Ontario sets new record with 732 reported cases; Trump, first lady test positive for virus; Biden tests negative thestar.com
[Politico] Trump coronavirus diagnosis leaves lawmakers exposed politico.com
RNC chair Ronna McDaniel says she has COVID-19, hours after Trump 6abc.com
Nancy Pelosi Says Donald Trump's Actions Were 'Brazen Invitation' to Catch COVID newsweek.com
Trump Has Repeatedly Downplayed COVID-19. What Will He Do Now That He Has It? buzzfeednews.com
No, Trump Isn’t Faking COVID In A Master Scheme To Vanquish Biden talkingpointsmemo.com
Trump Could Only Ignore the Reality of Coronavirus for So Long jacobinmag.com
Trump’s ‘positive for COVID-19’ tweet is his most ‘liked’ post ever marketwatch.com
Trump’s refusal to wear a face mask is a catastrophe A face mask might have protected Trump — and the people around him — from the coronavirus. vox.com
Schumer says Trump coronavirus diagnosis shows what happens 'when you ignore science' foxnews.com
Sen. Mike Lee, who met with Trump Supreme Court pick Amy Coney Barrett, tests positive for COVID-19 usatoday.com
Nancy Pelosi says continuity of government is ‘always in place’ after Trump tests positive for Covid-19 cnbc.com
Naomi Klein: I Fear Trump Will Exploit His COVID Infection to Further Destabilize the Election democracynow.org
PolitiFact - Trump’s health and COVID-19: Here’s what we know politifact.com
Confusion, concern infiltrate White House after Trump’s positive test politico.com
Putin, Who Has Spent Almost Six Months In Isolation To Avoid The Coronavirus, Sent Trump A Get Well Note buzzfeednews.com
Trumpworld delighted in cruelty. Now that Trump has COVID, it demands empathy. businessinsider.com
Where Trump went (and who he was with) leading up to his coronavirus diagnosis politico.com
Biden tests negative for COVID-19, reminds folks to 'wear a mask' after being mocked by Trump for mask at debate usatoday.com
submitted by PoliticsModeratorBot to politics [link] [comments]

My Options Overview / Guide

I spent a huge amount of time learning about options and tried to distill my knowledge down into a helpful guide, especially for newbies. My advice is not meant to be gospel, but a good starting point. I plan to keep typing up more info from my notebook, expanding this guide, and posting it every couple months. Any feedback or additions are appreciated, I want to keep improving this.

Here's what I tell options beginners:
I would strongly recommend buying a beginner's options book and read it cover to cover. That helped me a lot.
I like this book: https://www.amazon.com/dp/B00GWSXX8U/ref=cm_sw_r_cp_apa_OxNDFb2GK9YW7

Helpful websites:
https://www.tastytrade.com/tt
https://www.youtube.com/c/tastytrade1/featured
What is options trading? https://www.ally.com/do-it-right/investing/trading-options-for-beginners/?CP=EM2012111
Top 10 options mistakes: https://www.ally.com/do-it-right/investing/top-10-option-trading-mistakes/?CP=EM2012111

Don't trade until you understand:

Basics / Mechanics

General Tips (Save these for later):

-Intermediate / Advanced Strategies (work in progress)-
Iron Condor and Iron Butterflies
LEAPs
PMCC / PMCP
Disclaimebio: I'm just a guy who trades (mainly options) part-time for financial gain and fun. I've been pretty successful trading options, especially with theta (selling) strategies. I got heavily involved with options again in September 2020 after a long hiatus.
Edit: my first gold. Thanks options people!
submitted by CompulsionOSU to options [link] [comments]

10 Stocks to Invest your $2000 Stimulus on

Once again, the Calvary comes to the rescue. Americans can now heave a sigh of relief after months of having to watch their fate hang in the balance as both Democrats and Republicans sparred over stimulus. After foot-dragging and name-calling for several months, Congress decided to approve a $600 stimulus package. However, the incoming Biden administration has promised an additional $1,400 making the total of $2000 in stimulus to be received by Americans.
As expected, some of that money would find its way into the stock market. The explosion of retail trading made possible by apps such as Robinhood and Etoro has meant that more people can trade in stocks for zero or little commission. Flush with cash from the government, people are trying to the stock market to increase their money.
Based on the prevailing macro-economic conditions, financial valuation, and social trends, we have compiled a list of stocks you should be spending your $2000 stimmy on.
DraftKings
As more states become amiable towards online gambling, one of the stocks which would benefit from expected legislation would be DraftKings. The expanding legalization of digital sports betting is an emerging trend. The November election results showed voters in several states largely approved ballot measures that legalized sports betting and other gaming expansion measures.
On the revenue side, DraftKings saw a 98% year-over-year surge to $132.8 million in the latest quarter, reported on Nov. 13. In the quarter, the company raised its full-year 2020 revenue range to $540 million-$560 million, which equates to 25%-30% annual revenue growth.
DraftKings also introduced 2021 revenue guidance of $750 million to $850 million, which equates to 45% year-over-year growth using the midpoints. The resumption of major sports such as the NBA, MLB, and the NHL in the third quarter, as well as the start of the NFL season, has generated tremendous customer engagement and revenue which implies that this stock would definitely see some significant upside.
Square
2020 was a very good year for Square. The company’s share price soared above 250% last year and was one of the pandemic winners in the market. Given the company’s fundamentals, Square's stock price will repeat the type of growth it saw in 2020. The services that Square provides -- particularly its Cash App, which allows people to send and receive money without physical contact -- have become more necessary during these times of social distancing and working from home. Revenue for the Cash App was up a whopping 574% year over year in the third quarter.
The company is also invested in bitcoin having out in seed capital in acquiring bitcoin. With bitcoin estimated to cross the $40,000 mark and possibly running as far as $146,000, this would shore up the company’s reserves.
GM
One reason why investors have been wary of the EV sector is the mounting debt and huge cash burn. This has made investors question the profitability of stocks in the electric vehicle space. With more EV stocks coming through the market through SPACS, investors are already mulling the idea that this may be a bubble. However, one company that many believe to have potential in the EV space is GM. Apart from having the infrastructure necessary to build cars, the company is can leverage its brand to ensure loyalty from customers. In addition, while other EV stocks such as Tesla and NIO may be fully stretched, share prices of General Motors are cheap, plus the company is been raking in profits.
In November, GM announced it plans to invest $27 billion in EV and autonomous vehicles through 2025. GM also plans to release 30 EV models globally by 2025. For comparison, Tesla currently has exactly four EV models. Earlier this week, the company signed a deal with Microsoft for its autonomous vehicles. GM continues to execute well on its Core and Future businesses and remains one of the best-positioned companies in our coverage over the long run. The stock is a good buy for the long haul.
AMD
As the digitalization of the world continues at an astronomic pace, microchips would continue to play a more prominent role. Already, there is a shortage of chips worldwide which means demand and prices would surge. One company poised to benefit from this growing demand is AMD. The company has managed to chip away at Intel's CPU dominance thanks to its superior product line, which is based on a smaller manufacturing node, allowing it to deliver better computing performance and reduce power consumption. The use of chips would continue to grow as more people are drawn to cryptocurrency mining, online gaming, and data center storage. AMD was one of the biggest winners in2020, and the trend is expected to continue well into this year. It is also one stock that may not be affected by the rotation into value as microchips would continue to be in demand.
TSM
Taiwan Semiconductor is a dedicated foundry that manufactures semiconductors for other companies. It aims to lead in both semiconductor technology and manufacturing, providing an open collaboration platform to build enduring trust with its customers.
The core strategy of Taiwan Semiconductor is its flexible business model. TSM does not need to design its own chips and prove its performance against the competitors; it only has to provide the technology and base for producers looking to make the best and fastest chips suited to their products' needs. By maintaining high-quality manufacturing processes and offering a collaborative platform to its customers, Taiwan Semiconductor ensures that it caters to producers across the spectrum even as technology rapidly evolves.
The company has experienced strong growth: From 2015 to 2019, net revenue increased by a solid 26.9%, while net income increased 12.7%. However, as smart technology has become ever more central to lives the company's growth has begun to heat up. In Q3 2020, the company boosted its net revenue by 21.6% year over year, while net income increased by 35.9%.
ETSY
Etsy provides an online e-commerce platform where creators of arts and crafts, vintage items, and other unique goods go to sell their products. Etsy has something that many high-growth companies don't -- a profitable business model. It boasts a trailing-12-month operating margin of 16%, making this unique online marketplace a buy today even at its premium valuation. It has outmaneuvered eBay (EBAY), avoided the Amazon (AMZN) crush, and dodged competition from Overstock.com (OSTK) and Wayfair (W).
When it reported third-quarter results on Oct. 28, Etsy reported a 128% leap in revenue to $451 million, well above Wall Street estimates of $412.7 million. Adjusted earnings came in at 70 cents, vs. estimates of 57 cents. In addition, gross merchandise sales jumped 119% to $2.6 billion.
Sunpower
Interest in renewable energy sources has soared immensely and continues to rise with each passing day. Two key forces are behind this surge: Increased awareness and urgency to address climate change, and falling costs of generation using renewables. Among renewable sources, solar energy looks most promising, due to its more predictable generation pattern. Solar's share in electricity generation is expected to rise from roughly 3% currently to more than 20% by 2050. SunPower (NASDAQ: SPWR) is one stock poised to benefit from these trends.
With a huge government push, California leads the way in solar adoption. Still, only 9% of homes in California have solar installations, representing a huge untapped market. In the new homes segment, SunPower has headway, having already worked with 18 of the top 20 builders in California. The company captures more than half of California's new homes market.
Its low-cost model positions it well to compete on pricing. The company can leverage its vast customer base to sell its storage products. Moreover, its leading position in the commercial and California's new homes market provide SunPower an edge over others in these segments.
PLUG
Plug power provides hydrogen fuel cell turnkey solutions to electric mobility and stationary power markets. The company continues innovating end-to-end hydrogen fuel solutions by harnessing its unique capabilities and is the largest buyer of liquid hydrogen in North America.
Though the company has not posted any profit, many hedge funds are bullish on the stock, with analysts having high recommendations. The company’s $1.5bn deal with South Korean conglomerate SK Group into American hydrogen company has certainly drawn a lot of attention, with many investors gauging the company’s profitability.
Plug Power’s core business is providing fuel cell-powered forklifts for commercial customers. However, it has expanded to hydrogen production following its acquisition of two hydrogen companies.
These acquisitions expand the plug’s addressable market which has already exceeded $30 billion. The resulting vertical integration of the acquisitions makes Plug Power an even stronger company as can now provide the hydrogen that powers its vehicles.
This definitely allows Plug to leverage on its already existing customer base which includes some of the best companies in the country. Plug Power raised its 2024 guidance to $1.2 billion in revenue and $200 million in operating income. Shares of PLUG have risen by 111% in the last month.
Tesla
Returning to the green-energy theme, Tesla is one stock that has significant upside. The company is positioned to benefit from the clean energy drive of the Biden administration. Apart from that, Tesla is the leader in its sector and continues to increase its delivery numbers. Tesla is now the most valuable auto company in the world. It has recently surpassed Facebook (FB) by market capitalization. The stock has recently received upgrades from analysts and if the EV market continues to evolve, Tesla would continue to be in the pole position, which gives it significant market share and of course revenue.
GrowGeneration Corp.
For those looking at balance sheets and income statements, GrowGeneration Corp is one highly profitable marijuana stock to watch in 2021. The company has the largest chain of specialty hydroponic and organic garden centers in the U.S. with 36 storefront locations. In essence, the company supplies products necessary for growing cannabis and works closely with major marijuana companies in the U.S. market.
Shares of Grow Generation returned a whopping 880.98% in 2020, posting the fastest-growing quarterly results in the industry. It is expected that the company would continue its momentum this year. The shares of the company have so far risen by 20% this year.
Additionally, the company continued strategic acquisition and expansion plans in the quarter, giving GrowGen more growth potential for 2021. It was easily one of the best performing cannabis stocks for 2020. In essence, GRWG stock showed greater market stability than other pot stocks in the U.S. in 2020.
Thanks for reading!
Checkout Afroxyz's page for more.
submitted by BasaliumSchrink to RedditTickers [link] [comments]

The Trash Taste Gacha Game Survey Results: Part I

The Trash Taste Gacha Game Survey Results: Part I
Hi all,
Two weeks ago, The Boys published their video on gacha games. This inspired me to conduct a survey on this subreddit on your thoughts and experiences with gacha games. Thanks to your support, there is a lot of data to sift through and a lot of interesting results so far. Due to IRL deadlines, I wasn't able to examine the data in full capacity, so I will be posting results in two or more sections.
This first section will primarily deal with the surface-level headline data. I will also cover some of the reasonings and inner workings of what went into the survey and results (for those interested in the data scientist portions of things). A subsequent post/posts in the near future will cover topics I wasn't able to get to as well as more technical analysis of the data (regression, model-building, etc.)
These posts will be presented in a semi-formal fashion, i.e., I'll lay out the posts like a research paper but I'll add personal interjections from time to time. (If you want to really get into the meat and potatoes, you can just skip to the "Results and Discussion" section.) With that said, allow me to introduce my initial findings:

Our Trash Taste in Gacha Games: An Informal Community Survey Analysis on the Nature of TrashTaste's Experience Regarding Gacha Games

Abstract
The recent rise of "gacha games" has been bolstered by a number of intersecting trends. These include the mass popularity of anime or anime-like products, the increasing ubiquity of smartphones, and introduction of lootboxing mechanics by game publishers as a means of profiting off "free to play" or "freemium" games in the digital sphere. A recent episode from the anime-centric podcast "Trash Taste" explored their experiences and opinions regarding such games. This post intends to further explore the general sentiment of gacha games through the podcast's official subreddit, TrashTaste, and discuss the results.
Motivation
A little bit about my background. Anime, anime-like products, and manga have been a huge part in my life. I remember watching Detective Conan, Pokemon, and Keroro Gunso and being introduced to Gundam and MapleStory when I was young. Since it seems to be a trend on this subreddit, I'll throw my hat in the ring and show my 3x3:
[If you want further discussion about these and other related series, feel free to comment below or DM me]
From left to right, up to down: Ah! My Goddess, Hayate the Combat Butler , The World God Only Knows, Carnival Phantasm (+ Fate franchise), Pastel, Q.E.D.: Shoumei Shuuryou, Yandere Kanojo, Accomplishments of the Duke's Daughter, The Gamer
As I mentioned in my first post about the survey, I am a graduate student working on my masters for data science. I also completed a bachelors in economics. All of this combined made me not only interested in gacha games as an avid consumer, but also as a research subject. The Boys simply were the catalyst for spurring this project.
Data Collection and Survey Construction
Data was collected via Google Forms on the TrashTaste subreddit. The post that contained the survey was released several hours after the video was posted. Survey responses were collected for a period of 1 week from January 22 to January 28 (though there was a massive decrease in the rate of respondents after the fourth day).
The survey was constructed based on my own experiences with gacha games as well as general demographics that would be useful to examine on a macro scale.
Regarding demographics: asking respondents on several aspects of demographics is a tricky subject since not only does it mean divulging a group of variables known as protected classes, these could be markers that could reidentify anonymized people; thus, I stuck to "safer" questions (age and gender). I then asked which otaku material was preferred.
The next set of questions dealt with those who were currently playing gacha games. I asked the number of currently played games, which ones (with an open-ended aspect since I knew I would miss some) and the top 3 games.
For each of the top 3 games, I asked how long they have played, which server, how long the game was around, how consistent did they play, how far they were, their current level of commitment, how much they spent (open-ended), spending title, whether the game had PVP, hype moments (some open-ended), and why they play (some open-ended).
Finally, based on the central theme of The Boys' video, I asked whether games should be regulated and what their policy recommendation would be (open-ended).
Limitations and Oversights
This survey is, obviously, limited by the research environment and my experiences. Academic papers have pondered about the effectiveness regarding survey reliability using subreddits, which may be interesting and impactful from a statistically-minded formal research. In addition, there were a total of 678 respondents which, while certainly plenty in any regular volunteer statistical number crunching, pales in comparison to the 104K members in this subreddit alone; this is going to affect the power analysis of these results. Submitting the survey hours after the video was posted (when the user activity likely peaks) likely limited user exposure. Therefore, this post will be much closer to the next video.
Then there are questions I didn't ask due to oversight on my part - I'm only human.
  1. The biggest oversight, pointed out by u/Mareek, was
Welp I answered that I don't play any gatcha games, but it didn't give me a chance to say why I don't play them or if I played any before.
There should at least be a question for why/why not play them.
I probably would have asked something like:
If you responded "no," why do you not play gacha games?
- Not interested
- Not trying to get addicted
- Trying to stop gambling addiction
- Bad luck/greed sensor
- Used to play, but lost interest
2) As pointed out by u/Paoda and u/gzavwunt, I forgot to add visual novels into the "primary source of otaku source material" question! As a Fate fan, this was a massive oversight I regret (don't worry, I did at least watch the full visual novel playthroughs of Fate/Stay Night and Fate/Hollow Ataraxia).
3) There were a few questions that were open-ended that in hindsight definitely backfired. The biggest ones were the "how long has the game lasted" ( u/ShinyMilo ) and "how much you spent" questions. They are a mess to deal with, even with all the regex expressions I know, so I ultimately had to throw them out. The former in the end was merely a curiosity and the latter was somewhat salvaged by the "spending title" questions, so I'm not too bothered by it, but something I'll keep in mind in the future.
Results and Discussion
Here are the initial results, and I think there's some interesting trends we can look at.
First, let's look at the demographics.
  1. Let's start with age distribution:

Figure 1
There were 678 respondents. There appears to be a considerable right skew (aka a skew towards a younger audience). There are a lot of zoomers among the respondents, though there are a considerable number of millennials as well.
2) Next, take a look at gender distribution:

Figure 2. Male: 87%, Female: 9.3%, Nonbinary: 1%, Prefer not to say: 2.7%
Well, somewhat not surprisingly, of the 678 respondents, an overwhelming 87% identified as males. Connor as "the 93%"? More like the survey as "the 9.3%."
3) For the final aspect of demographics, let's look at the distribution of answers for "What is your preferred consumption of otaku source material?"
Figure 3. (to the nearest tenth of a percent) Anime and Manga Equally: 33.8%, Anime: 32.4%, Manga: 16.7%, Anime, Manga, and Light Novel Equally: 9.7%, Manga and Light Novel Equally: 4.1%, Anime and Light Novel Equally: 2.2%, Light Novel: 1.0%
Of the 678, respondents, 32.4% prefer to watch anime, 16.7% prefer to read manga, and 33.8% prefer to consume anime and manga equally. Light novel readers (either as the preferred choice or read it equally with other mediums) amount to about 17%.
Hot take here: I am one of the 16.7% that prefer to read manga/manhwa (pitchforks in the comments), but only because there are so many series that I like that either have only become adapted recently (Horimiya, HameFura) or haven't been adapted yet (Shuumatsu no Valkyrie).
Next, let's look at gacha by the numbers.
  1. First, let's look at the number of gacha games people play:

Figure 4
Of the 678 respondents, 232 did not currently play and gacha games, 194 did currently play 1 game, 117 did currently play 2 games, and so forth. The most surprising finding was that there are a few people that currently play at least 10 games, with one even playing 17!
2) Next, let's look at the top 20 games that were the favorite, second favorite, third favorite, and overall most popular:
"...Yet in most companies, the so-called “80/20 rule” applies: 80 percent of a data scientist’s valuable time is spent simply finding, cleansing, and organizing data, leaving only 20 percent to actually perform analysis." - IBM

Figure 5
Holy cow, the quote above really hit for this particular question. There were about 75 replacements I had to do to make the game title uniform, with 15 related to Princess Connect alone!
As for the analysis: you read that correctly. There are a whopping 103 total gacha game titles that the 446 respondents play. Genshin Impact comes as the clear frontrunner for the most favorite game, second-most favorite game, third-most favorite game, and overall most popular game. However, the top 5 games in each category are the same: Genshin Impact, Fate/Grand Order, Arknights, Azur Lane, and Fire Emblem Heroes.
Garnt is certainly attracting his Fate peers here, including me.
As a side note, I have to give props to respondents who were honest about their stances. There were a few that put 'H***** Gacha Game,' 'Taimanin,' and 'AGA' (Anti-Gacha Army).
3) Next, let's look at the distribution of how each person categorizes themselves terms of spending:

Figure 6
This is a very interesting finding. For their most favorite game, about half of the respondents were free to play, a third were minnows, about a sixth were dolphins, and the small bit left were whales. As we move towards less favored games, the number of F2Pers increase and the number of whales decrease until there's none left for the third-most favorite game. It's an important lesson for natural resources and gacha game publishers alike: overfishing can lead to less species diversity.
As an aside, I am personally a dolphin for Fate GO. I have no qualms sharing that I spend some cash rolling for (ironically) Gilgamesh and NP5ing Sheba during Gilfest 2018 or even spending some New Year's allowance on Spishtar last month. fite me
4) Next, let's look at what aspects made the gacha game most "hype:"

Figure 7
The top answer was the introduction of new characters, anniversary events, and animation/art. It seems that many go for the "Anni is the Planni" strategy.
5) Next, let's look at the reasons why respondents play or continue to play their gacha game(s) [Note: I aggregated the numbers from favorite/second favorite/third favorite, so some users are double or triple counted, so numbers may look a little inflated. I will work on this for a future post]:

Figure 8. Top 15 answers.
The top answer for why respondents play or continue to play their gacha game was for "the waifus/husbandos" followed by "I enjoy this as a standalone game" and "I love the source material." The 114 of you who chose "Because jokes are the deepest lore," I see you Fate fans.
Probably the most interesting and concerning reasons that were not shown here are the sizable number of people who responded with either learned helplessness of their situation or frustration with the gacha-industry complex. These include "Sunk cost fallacy" (shown on the graph), frustration over rerolling, feeling like it's "a second job," stating that they're "addicted and can't quit," or flat out "dunno, it's kina there."
The Future of Gacha Games
Learning about these trends are good and all, but how do we consolidate these opinions into actionable thoughts? This is where the last half of The Boys' video about what to do comes in. Here's the community's reaction.
  1. First, it was asked "In your opinion, should gacha games be regulated?" 678 respondents responded:

Figure 9
83.8% of respondents said "Yes," 5% said "No,", and 11.2% said they need to do more research to come a conclusion.
2) Finally, I asked respondents an open-ended optional question that "If you could have a serious discussion about gacha games with a gacha game developer or lawmaker, what is the one policy recommendation you would suggest?"
Surprisingly, 473 people responded to the question. In the given timeframe, I could not read through all of the suggestions made; I will make sure to point out the most salient ones in the next post. In lieu of this, I decided to resort to a "quick and dirty trick" in natural language processing: n-grams! Simply put, I first removed common stopwords such as "you," "have", etc., and tokenized each response (i.e. separated each response into a list of word "units"). I then counted the frequency that each set of consecutive words appeared in each response. I counted frequency of the top 20 unigrams (one word), bigrams (2 words) and trigrams (3 words). Here is the result:

Table 1
This is incredible stuff. The top two unigrams are "limit" and "spending," and other frequent unigrams include "gambling," "amount," and "time." Bigrams tell a broader story, with the top bigram being "(spending, limit)." There are other bigrams that expand upon policy recommendations such as "(hard, limit)", "(gambling, addiction)", "(drop, rates)," and "(pity, system)." Finally, looking at trigrams, we get an even fuller picture: the top trigram is "(limit, much, spend)." Other prominent trigrams include "(hard, limit, spending)," "(thing, connor, said)," and "(treat, like, gambling)."
While the suggestions of limiting spending are quite frequent (following the footsteps of Connor), this is a fairly well-researched topic in the realm of behavioral economics. In particular, it looks at the encompassing topic of intertemporal choice. This is a pretty complex and field-specific topic that is too long to discuss in entirety in this post, but I'll boil down the critical points relevant to gacha games. [WARNING: some math ahead]
First, say that you have a set budget that you're going to spend over several periods of time. When we spend money in a time period, get gain joyfulness (called "utility" or simply "U") at that time period.
Second, we typically discount the amount of utility we get in the future. We usually assign this as a set rate called the discount factor ( δ ) . Thus, we get the following equation:
(U_t) * (δt-1) = U_1 + δU_2 + δ2U_3 + ... + δT-1 \) U_T
This simply means the total utility we get over a time period is the sum of all utilities of all periods based on today. All the above is considered in "classical economics" as exponential discounting. This assumes that
  • people have a constant discount factor and are impatient (δ < 1),
  • that people treat amounts as "bursts" of consumption," and
  • that utility is linear in amount.
However, economists that study behavioral economics show that some of these assumptions are flawed through though experiments and empirical results.
One way this has manifested into policy action is the concept of "nudge theory" by Richard Thaler. This suggests that consumer behavior can be influenced by small suggestions and positive reinforcements; the argument is that it reduces market failure and encourages desirable actions. However, this is hotly debated ethically as being paternalistic and may not even work.
Another theory brought about via behavioral economics is the idea of "present-bias preferences" by Ted O'Donoghue and Matthew Rabin. The idea is that when people consider tradeoffs between two future moments, present bias gives more weight to the earlier future moment. In this scenario, we have two types of people: naifs and sophisticates. Sophisticates know that they'll have self-control problems in the future, so they plan ahead while naifs do not see the self-control problems. Depending on if there is a cost or a reward, these two types of people will "cave in" at different times.
In general, the utility function (called β-δ preferences) is as follows:
For all t, Ut (u_t, u_(t+1),...,u_T) = δt u_t + β δτ + u_τ |t+1 < τ < T
where 0 < β, δ <= 1
β is the present bias, and β=1 makes equation exponential discounting.
How do these relate to gacha games? Well, the former (nudging) is like the third party (iTunes store, Google Play) directly intervening on your behalf saying that you can only spend so-and-so this month. The latter (present bias) puts the self-imposed limit in your own hands, which a third party adds as a restriction.
Consider these aspects in future discussions regarding regulations surrounding gacha games.
[it's been a year since I've been fully immersed in this stuff, so econ folks please check if the explanations are suitable]
Ending Remarks
I hope these initial results illustrated some fascinating aspects of how our subreddit has viewed gacha games. I know that there are a few questions that I haven't covered here due to lack of time, so look forward the next part of the survey results!
Let me know if there are specific statistical analyses you would like for me to examine in the comments.
If you want to put friend requests for the gacha games I'm playing [Fate GO (JP), OPTC (JP) Dokkan (GBL)], DM me.
In addition, I'm thinking about releasing a clean and anonymized version of the data in csv form not only as a measure of transparency, but also if you want to do your own data manipulation. If you (the community) approve at over 75%, then I will publish it in the next post.
submitted by kami4226 to TrashTaste [link] [comments]

online gambling market trends video

Responsibility in the Online Gambling Industry: James ... Interview with Hon. Jose Herrera on Malta's Online ... Online gaming spurts after COVID-19 lockdown; What is in store for this industry?  EXCLUSIVE Top Online Gambling Stocks In 2021! MASSIVE Future Market ... Top 10 Gaming Trends That Pissed Everyone Off - YouTube 15 Things You Didn’t Know About The Gambling Industry ...

The global online gambling market size was valued at USD 53.7 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 11.5% from 2020 to 2027. The high internet penetration and increasing use of mobile phones among individuals for playing online games from their homes and public places are driving the market. Press release - Market insights Reports - Online Gambling Market 2021 Latest Advancements, Growing Demands and Business Opportunities- Betsson AB, Kindred Group Plc., Net Entertainment - published Online Gambling & Betting Market 2020-2026 . New Study Reports “Online Gambling & Betting Market 2020 Global Market Opportunities, Challenges, Strategies and Forecasts 2026” has been Added on The online gambling industry has been one of the biggest success stories over the past few years, with revenues continuing to rise at a rapid rate. It has been estimated that the market was worth around $65 billion in 2020, and analysts have forecast that this figure could nearly treble by the end of the decade. Industry experts predict that the global gambling market’s size will reach over $127 billion by 2027. The stiff competition between remote gambling operators forces them to introduce lucrative bonuses in order to remain in the business. Every year, new trends emerge on the surface to dictate the evolution of the online gambling industry. The global online gambling market was estimated to worth more than €50.85 billion in 2018. Given the huge advances in web technologies and smartphone applications, there has been substantial growth. This includes the gambling industry as a whole in terms of the number of players and hours spent. Trends in the global online gaming market With the closure of casinos in some countries and the Online Gambling Market Growth & Trends. The global online gambling market size is expected to reach USD 127.3 billion by 2027, registering a CAGR of 11.5% from 2020 to 2027, according to a new report by Grand View Research, Inc. The market is expected to gain traction over the forecast period. The Online Gambling Market will grow by USD 114.21 bn during 2020-2024 The Online Gambling Market to grow by $ 114.21 bn in 2020 | Industry Analysis, Market Trends, and Forecast 2024 | Technavio On the market, some online casinos provide an authentic gaming experience where players can explore the virtual casino. Advantages are: VR technology gives players the chance to enjoy all the experiences of their land-based casino without leaving the house, staying within the comfort of their own home. The global online gambling market is projected to grow at a CAGR of 11.94%, during the forecast period (2020 - 2025). Online betting is the fastest-growing segment during the forecast period. Artificial intelligence, Chabot, and machine learning have taken over the market.

online gambling market trends top

[index] [7579] [5579] [9299] [7712] [8720] [188] [6293] [9278] [1237] [560]

Responsibility in the Online Gambling Industry: James ...

James Kosta, CEO of 3G Studios, discusses how the growth potential of online gambling will require responsibility from companies in the industry. About TEDx,... Check out MojoPlays! https://youtu.be/9mpbSva2K8E Top 10 Gaming Trends That Pissed Everyone Off Subscribe: http://goo.gl/Q2kKrD and also Ring the Bell to get... 15 Things You Didn’t Know About the Gambling Industry Industry Wednesday SUBSCRIBE to ALUX: https://www.youtube.com/channel/UCNjPtOCvMrKY5eLwr_-7eUg?sub_co... Top Online Gambling Stocks In 2021! MASSIVE Future Market Growth!The online sports gambling market has expanded over the past few years and as more states le... http://calvinayre.com - Rebecca Liggero talks to Hon. Jose Herrera and he talks about how prevalent the online gambling industry is in Malta. Read more: http... Gaming is no longer a solo sport, in fact, in these times of isolation, it is perfect to have the gaming apps to connect and socialise with friends and family. The time spent on online gaming has ...

online gambling market trends

Copyright © 2024 hot.playbestrealmoneygame.xyz