Poker Chips In Jaipur

poker chips jaipur

poker chips jaipur - win

Poker Chip Tokens for Jaipur

A few months ago, I posted about these poker chip Soldier Tokens I made for Kingsburg. While working on a big box customization project for a bunch of my card games, I decided to do the same thing for Jaipur. I always felt the scoring tokens in Jaipur would be awesome as poker chips, and after building a custom box for Splendor and seeing how the design worked, I just couldn’t resist finishing the project.
Take a look!
submitted by Luke_Matthews to boardgames [link] [comments]

Finally organized my dining room cupboard for my small-box/card games

My collection is all over the place, but I think I finally found all my small-box games a permanent home that I’d like to share with the community.
 
Here is a link to the album
 

How long have you been in the hobby?

Like a lot of you, gaming has been a part of my life since I was a kid. I remember going camping with my great grandparents and playing Yahtzee and poker in their RV. Then came the Pokemon TCG, Risk, Catan, Munchkins, and Dominion which is what made me a collector once I graduated college. Now I play most of these games with my partner or when family visits.

Favorite Games in the Cupboard

That is so hard to say because this little space is full of so many great games. If you had a gun to my head, I’d say at this point in time these are some that rise above the rest for me:

Shelf of Shame

I LOVE Carl Chudyk designs and I finally got my grail game in Glory to Rome, and still haven’t played it. It almost feels like I am not worthy. I know, I know. I need to get it to the table. I also just picked up Omen: Reign of War and I have pretty high expectations for that one as well.

What makes my collection unique?

Well, I am obsessive compulsive about taking games I love and creating my “best version” of the game and I also am keen to downsize unnecessarily large boxes. I have created custom foam inserts when useful for many of these games and if coins are involved, I have likely upgraded to metal. Here are some other modifications I’ve made:
 
Thanks for checking out my small-box collection. If I counted it up correctly, this little space holds 39 games! My larger games are a mess in the basement but once I cull a bit and organize things I will share those games too. If you have favorites from my collection you’d like to chat about or have recommendations for me to try, please let me know!
submitted by karma_time_machine to boardgames [link] [comments]

Custom Upgrades

What are some custom upgrades you've done to your games? I've gotten poker chips, printed out the designs for the tokens for Jaipur, and glued them on. May redo them at some point but they are very nice.
submitted by backspace8908 to boardgames [link] [comments]

[COMC] The main thing keeping me sane during this period of self quarantine

Collection, listed top to bottom & left to right:
Small Shelf (Party Games and Two-Player Games):
ShoBu (set up on top)
Patchwork, Scattergories, Taboo, Skull, Avalon, For Sale, Tak, Santorini, Jaipur, 7 Wonders Duel (with pantheon expansion), regular assorted dice
Pentago, Lost Cities, Wits and Wagers, Sherrif of Nottingham, Dixit, Magic: The Gathering, Hive Pocket (with mosquito expansion), Coup, No Thanks, Mascarade, Secret Hitler, regular playing cards & poker chips
Big Shelf (Multiplayer Strategy Games):
Citadels (2016), Azul, Terraforming Mars, Mission Red Planet (2nd Ed), Race for the Galaxy, Carcassone, Five Tribes, T'Zolkin, Bloodrage
Wingspan, Dominant Species, Evolution Climate, Terra Mystica, El Grande
Dominion, Smallworld, Keyflower, Roll Player, The Castles of Burgandy, Orleans, Seasons, Concordia, Twilight Imperium (4th Ed)
Lords of Waterdeep, Cyclades, Inis, Puerto Rico, Lords of Xidit
Any Prized Possessions?
My 100% hand made Sho Bu board, created & wood burned by a friend
Anything not pictured above?
Yep! Diplomacy, Ticket to Ride: Europe, RWBY Combat Ready, Neuroshima Hex, and 7 Wonders are all elsewhere at the moment.
How long have you been involved in the hobby?
I've been playing modern board games since the early-mid 2000's, but I didn't really get into it and start building my own collection until the early 2010's.
What's your Favorite game that you own?
How do you even begin to judge that? If I were to sell all my games except one, I'd hold onto my version of ShoBu. But that's just because it's personal. So what if I lost my entire collection to fire/flooding, and I could just afford to buy one game again? I'd pick something that played well at a wide variety of player counts, was accessible to newer games while still fun for experts, and offered good variety from game to game, like Cyclades. But, if I was to use a different criteria and, say, pick the game I play the most, that would certainly skew me towards an ultra portable shorter game I'd often play multiple times each time it I break it out, like Hive. If I were just to count the number of times it was brought out my gf and I have about an hour a day for games most days, so it would probably skew towards a medium length game the plays well at two players, like Citadels/Inis/Castles of Burgundy. If I were to judge which game I think it would take me the most hours to get board of, it might be something like Dominant Species or TI4, but neither of those make it to the table often due to their length (although COVID has let us play a lot of dominant species recently) and ideal player counts. And that entirely ignores party games, which are a whole 'nother beast! Honestly, I'm really curious, what criteria do you use to judge which game is your "favorite"?
What would you change about your collection if you could?
More Games!!! Actually, I'm pretty satisfied with my collection right now, and I don't really feel the need to add anything right now. There are plenty of games on my wish list, but only a few of them are games that I like enough actually justify adding. The rest just wouldn't get played often after the novelty wore off. Some of the games at the top of my wish list that I believe would get played regularly include Shogun, Glen More, and other out-of-print games that are currently too expensive to justify. I'd trade/sell diplomacy, but all my other games either get played on a regular basis or were gifts that I can't get rid of in good conscious.
That being said, if there's anything you think I'd love based off my collection, I'm open to recommendations.
What's your newest game?
Terraforming Mars. I like it enough, but it baffles me how highly it's rated. I'm honestly not a huge fan of any of BGG's top 5.
You Mentioned Magic: The Gathering, but that's not very specific.
I just have a couple of low power kitchen table decks that are fun against each other. I do play a lot of magic, but I'm pretty over constructed formats (including EDH) and I mostly just draft my playgroups cube a few nights a month. I think the fact that cube is much more like a traditional board game than a tcg is a big reason it's held my interest.
Please feel free to ask me any questions!
submitted by AluminumGnat to boardgames [link] [comments]

My Custom Chips & Box for the NEW Jaipur

My Custom Chips & Box for the NEW Jaipur
One of my favorite custom projects of the last few years was making poker chip tokens and a custom box for my original version of Jaipur. (You can read about the original chips and the custom box HERE.)
The moment I saw the new version from Space Cowboys with Vincent Dutrait's fantastic artwork and the new-and-improved graphic design (for which I can't find a credit, so I don't know who did it), I bought it instantly and knew I'd have to re-create that project with the new artwork.
I'm really happy with the results! In a bit of serendipity, the new artwork matches the chip colors available in my favorite style really well (better than the original artwork), so the chips look very nice. Also, due to the new box shape the box art works perfectly on the front end of my custom box without needing to do hardly any manipulation. I was able to find a couple of nice hi-res images online for the sides and top of the box, so the whole thing ended up looking a lot better, overall, than my original design.
If you're interested in re-creating these kinds of custom upgrades, I have a series of tutorials available on BGG or on my website at www.pixelartmeeple.com.
Anyway, I'll stop yammering now. Have a look at the pics!

https://preview.redd.it/p64wwjea12e31.jpg?width=1600&format=pjpg&auto=webp&s=a4a95c72959f4fb817eff9ab6ec3e488ef10bb8f

https://preview.redd.it/00hxp8jb12e31.jpg?width=1600&format=pjpg&auto=webp&s=2f573b82d3fe08603a79bcbaf44749d832ee90b6

https://preview.redd.it/8xmwe1ac12e31.jpg?width=1600&format=pjpg&auto=webp&s=018880ebff0a17245f5421cbd28712a6c09ffb80

https://preview.redd.it/02nl9n8d12e31.jpg?width=1600&format=pjpg&auto=webp&s=4049ce74d9cc99c2141d4e38053bb7f480a992e8

https://preview.redd.it/gk1loqke12e31.jpg?width=1600&format=pjpg&auto=webp&s=11802cc41bf1161b93d8d0fc7e7d02e69a9edf82

https://preview.redd.it/opdkuw9h12e31.jpg?width=1600&format=pjpg&auto=webp&s=821ed0b5308ccd252f25d3ba7abcbbc057be1395

https://preview.redd.it/hyntvma622e31.jpg?width=1200&format=pjpg&auto=webp&s=0148437372721cbbb5c458d7780e113bb804acf3

https://preview.redd.it/hb0byizo12e31.jpg?width=1600&format=pjpg&auto=webp&s=4ff4c20d9d09b63f09ec7ca4e5b5a0272b1bb40a

https://preview.redd.it/48soiahq12e31.jpg?width=1600&format=pjpg&auto=webp&s=a9f51ac2d99e85ce9176dc90ce19cc93df90aae9

https://preview.redd.it/l9lapxds12e31.jpg?width=1600&format=pjpg&auto=webp&s=9a21b7bac38e189c00099417dc505195baf82a94

https://preview.redd.it/48tmt92u12e31.jpg?width=1600&format=pjpg&auto=webp&s=7efc7c556d7c6e13b2599f369a287baac66db976
submitted by PixelartMeeple to boardgames [link] [comments]

Vault Draft, a 4 players cube draft variant

So, I was just reading on ways to draft with less than 8 players and came up with some new way to draft, these variants are untested so feedback and critiques are welcome.

Vault Draft

(Based on Vault Wars, a really good auction board-game) Cards needed: 45 per player Players: 4+ Time needed: Much more than a regular draft Extras: 45 "coins" per player
1) Give each player a 45 random card hand from your cube and 45 "coins" (use poker chips, dice, tokens or a piece of paper to keep track), the number of coins a player has can be either a secret or public information. 2) Each player looks through their 45 cards thoroughly. 3) Randomly select a first player to become the "host". 4) The host selects one card out of their hand and places it face-up in the middle of the table to auction off as the "offer". 5) The host sets a base price for the offer and the other players bid on the offer in any way you prefer (open auction, Japanese auction, blind auction, 1-time auction...), the host cannot take part in the bid 6a) The winning bid is paid to the host and the winner takes the offer, looks at it, and puts it face-down in their picks. 6b) If nobody is interested in the offer the host is forced to pay the initial bid to the box (remove it from the game) and take the offer into their own picks. 7) Proceed clockwise, with each player playing as the host once. 8) Repeat the steps from 4 to 7 (the starting player may rotate or not, your preference) but this time the offer is composed of one more card, with even-numbered cards being offered face-down, here is a table for reference: I) 1 face-up card II) 1 face-up card, 1 face-down card III) 2 face-up card, 1 face-down card IV) 2 face-up card, 2 face-down card V) 3 face-up card, 2 face-down card VI) 3 face-up card, 3 face-down card VII) 4 face-up card, 3 face-down card VIII) 4 face-up card, 4 face-down card IX) 5 face-up card, 4 face-down card 9) At any point, any player may sell one or more of the cards they bought to the box (remove them from the game) for 1 coin each. 10) Deckbuild and play.

Trading Sealed

(Based on that one time I went to a really casual PokèmonTCG prerelease and kids were trading cards from their pools) Cards needed: 60 per player Players: 4+ Time needed: A bit more than a regular sealed
1) Give each player 2/3 of a draft pool (based on the type of sealed you are basing yourself). 2) Each player may trade cards form their pool in exchange for cards in other players pool. 3) Deckbuild (step 2 and 3 may be performed simultaneously). 4) Play.

Galaxy Draft

(Based on Galaxy Trucker a space game where everything goes wrong) Cards needed: A whole cube Players: 2/4 Time needed: Less than a regular draft Extra: A 90-seconds hourglass or timer, 4 tokens numbered 1, 2, 3 and 4
1) Shuffle the cube and put it face-down in the middle of the table in a big spread-out mess. 2) Define a 30cmx30cm (12inx12in) area in front of each player as their "reveal zone". 2) All players may play with only one hand. 3) When all players are ready, flip the hourglass (or start the timer) and deckbuilding begins. 4) Players may: Ia) Take one face down-card, move it face-down in their reveal zone, flip it face-up, then... Ib) Return the card in the middle of the table face-up or... Ic) Add the card to their deck. II) Add a face-up card in the middle of the table to their deck. IIIa) If the hourglass is empty, they may flip it onto the other side... IIIb) If this is the 3rd time the hourglass has been flipped, the player who flipped it takes the number 1 token, players with a token may not play anymore and have to wait for the other players to finish. IIIc) Note that it is not mandatory to flip an empty hourglass and players are allowed to ignore an empty hourglass if they need more time. IVa) If another player has already taken a numbered token, they may take the next numbered token and stop playing until all other players have finished playing. IVb) If the hourglass empties for the 4th time all players must take a numbered token and may not play anymore. 5) Players may remove from their decks one card for every player with a higher-numbered token than them. 6) Players add basic lands and must play all cards they put in their decks (small sideboards can be allowed based on your discretion)

Camel Draft

(Based on Jaipur, a two-player game about trading) Cards needed: 90 Players: 2 Time: The same as a Winchester draft Extra: 13 "Camels"
1) Shuffle 90 random cards from your cube with 10 "Camel" cards (Use plains or cards from outside the cube as camels) into a single face-down deck. 2) Randomly select a starting player, give them 1 camel and give the second player 2 camels. 3) Deal 5 cards face-up in the middle of the table. 4) Players alternate taking one action each, the actions are: I) Take one face-up card from the middle and add it into their hand (hands are hidden), fill the hole with a card from the top of the deck (there should always be 5 cards face-up in the middle). II) Exchange any number of cards from their hand and/or camels they own with face-up cards and add them into their hands. Ia/IIa) Note: a player may never have more than 5 cards in their hand. III) Take all the camels in the display and put them into a single pile next to them (the amount of camels a player has is private information) fill any holes left with cards from the top of the deck. IV) Commit any number of cards from their hand face-down into their picks, if they commit 3 or more cards they may remove from the game one card from the display and replace it with a card from the top of the deck. 5) When there are not enough cards in the deck to fill all holes remove all unpicked cards from the game and all players commit their hands into their picks. 6) The player with the strict majority of camels may choose any one card from those remaining in the cube and add it to their picks. 7) Deckbuild and play.
And for today I'm spent, I would very much like if you could play these variants and tell me how they felt and what you would change about them.
submitted by Luiginico to mtgcube [link] [comments]

40 poker chips

long story short i made tokens for Jaipur out of some poker chips. The pack i bought came with 100 chips, Jaipur used 60 of them. I'm trying to think what to use the other 40 chips for.




Here's the list of games I own if anyone have any ideas for me (or any other games i don't own) that could use an upgrade



https://boardgamegeek.com/collection/usebackspace8908?own=1&subtype=boardgame&ff=1
submitted by backspace8908 to boardgames [link] [comments]

My Custom Box Project

About four months ago, I posted this instructional article about building custom graphics-wrapped chipboard boxes for card games. Since then, I’ve been putting my own knowledge to good use, replacing the boxes for 27 of my own card games. I thought you guys might like to see the results.
My custom Guillotine box was the first box I ever created using this method. I’ve re-built it - as well as the Fluxx box from the tutorial above - for this new set because I slightly altered, and standardized, the form factor across all the new boxes.
If you aren’t interested in the nitty-gritty details, feel free to just scroll through these pretty pictures.
Otherwise, read on for more details. (Note: There are some extra detail pictures in the individual descriptions of the more complicated builds below.)
The impetus behind making these boxes was entirely form-factor. One of the things that annoys me about the board game industry is the utter lack of box-size standardization. For larger games, most companies at least try to keep to only a few variations, but even among those they’re not entirely standardized, so boxes vary a lot.
It’s even worse with card games and smaller games. I’ve been thankful that companies like Z-Man, Kosmos, and Mayfair have the same size for a lot of their smaller games (Trambahn, Targi, and Patchwork are all in the same size box, for example), but so many other games are just crammed into whatever box they can find.
So, I created a standard footprint for the face of these card game boxes, regardless of the number of cards or components. The boxes all vary in length, but they’re all the same dimensions for height and width, so they look really nice on the shelf together.
The first set I created were for any card games I owned that only included cards and a rulebook. The exceptions (technically) being Innovation and Innovation: Echoes of the Past, where I had to create custom player “boards” the same size as a standard card, which I just sleeved and tossed in with the cards.
Here’s the gallery.
You'll notice that many of these games have different sized cards, yet the boxes are all the same footprint. The basic design is centered on standard American TCG-sized cards (like Star Realms). I added spacers into the riser inside the boxes to accommodate thinner cards. Two spacers (one on each side) are added for Euro Board Game sized cards (like Targi), and four spacers are added for American Board Game sized cards (like Fluxx). This way, the cards don't rattle around in the box, but the box stays the same size across all the card games.
I feel I have to comment on the one part of this project that might set some people’s teeth to grinding: rulebooks. Most standard rulebooks won’t fit in these boxes as designed. In almost all cases, I’ve simply folded up the rulebook to fit in with the cards. I know some will see that as “destroying” the rulebooks, but that doesn’t really bother me in the grand scheme of things. In some cases, such as Lanterns: The Harvest Festival and Honor of the Samurai, I’ll have to create custom rulebooks, because they’re just too big even to fold up.
Once I’d finished all the basic games, I started work on card games that also came with other components like tokens or player boards. In some cases, I was able to simply create a bit-box to hold the components. For others – like Splendor and Celestia - I had to get more creative, as you’ll see below.
MOTTAINAI DELUXE
Mottainai required the from-scratch creation of a new player board, which I designed to be an accordion-fold board that would fit right in with the cards. I’m not 100% happy with the boards just yet, but they’re pretty and mostly functional. The box itself is simply divided into sections, one for each deck and one in the middle for the custom player boards.
CITADELS
Citadels was pretty straightforward, just requiring a bit-box for the money, chits, and first player marker. Creating the bit boxes is identical to creating the card boxes, just on a smaller scale, and designed to fit inside each card box.
TARGI
Another simple bit box. This is actually a re-creation of one of my prototype card boxes, which I posted about back in November of last year. The original Targi box was my second custom box, and the first one to implement a bit box.
CASTLES OF BURGUNDY: THE CARD GAME
This was my first attempt at a box that maintained the same form factor as my other boxes, but was designed for smaller cards. I built a platform inside the box to raise the cards up to appropriate height, and turned them sideways to fit two rows of cards in a much smaller space. That insert that allowed for the smaller cards was my test case, leading to different implementations in some of the boxes you’ll see later.
THE GRIZZLED
This one was pretty easy. Just a bit box in the middle, and a separate space specifically for the first player marker.
HONOR OF THE SAMURAI
This was my first box incorporating a dice well. I built a platform for the dice to sit on, then carved a sized well out of foamcore to hold them in place.
BIBLIOS
Rather than create a new board for Biblios, I just took the original board that came with the game and cut it, turning it into a dual-fold board. It worked out way better than I thought it would. As a backup, I printed the board face on the top of the box. I used the same method for the dice well here that I used for Honor of the Samurai.
LANTERNS: THE HARVEST FESTIVAL
All the work I’d done earlier on accommodating smaller cards helped here for both the cards and the tiles. A bit box, of course, and a custom shaped well for the boat token. Foamcore would’ve been too thick for this particular custom part, so I cut the well for the boat out of chipboard.
SAN JUAN
For something so conceptually simple, the tile well in this box was a bitch to assemble. It turned out well, though.
JAIPUR
I could’ve just made a bit-box to hold the Jaipur tokens and made a much smaller box, but I decided to go all-out and create poker-chip tokens for the game, just like I did for the Soldier Tokens in Kingsburg. So, by extension, I had to make a bigger box.
SPLENDOR
This is probably my favorite box for functionality as well as aesthetics. The retail Splendor box is ridiculous, so compacting everything down for this one was a treat. I’m not 100% fond of how the chip rack turned out aesthetically, but it’s functional and that’s really what matters. I’ll probably tinker with a way to improve it going forward.
CELESTIA
This is, by a wide margin, the longest of the boxes I created. I was frustrated with how everything sort of crammed back into the Celestia box, especially after sleeving the cards. So, I dreamed this up and built it off-the-cuff. It’s probably my funkiest design by necessity, but I love the way it turned out.

WHY DO IT?

Well, first off, I did it for fun. I really enjoy building custom stuff for my games, be it foamcore inserts or new boxes.
But really, it’s all about the aesthetics. These boxes, in some cases, are technically larger than their original counterparts, so it’s not always technically efficient to make them. But with the wide variety of box sizes for small games, I like the way the games look better on the shelf in the new boxes.
For example, Here’s what twelve of the game boxes looked like before…
…and here’s what those same twelve games look like now.
The boxes stack very nicely, and the shelves just look cleaner and less cluttered now. I can even stack them alongside the boxes for the Ascension Year One and Year Two boxes, as well as Paperback (which, incidentally, was the inspiration for this box design).
Here’s two shelves of custom boxes.
And here’s the final result
Jaipur, Star Realms, and Targi sit among our 2-player specific games. The rest take up two full shelves, and are spilling onto a third. I’m sure, over time, I’ll manage to fill up that third shelf with custom boxes.
Anyway, I hope you guys enjoyed looking through my custom work. If anyone out there has created any boxes using my tutorial, I’d love to see your final results. Thanks, and happy gaming!
submitted by Luke_Matthews to boardgames [link] [comments]

Custom Poker Chip Token Tutorial

After posting about my Kingsburg poker chip Soldier Tokens and my poker chip tokens for Jaipur, there’s a lot of interest in how to make these chips. The process is actually pretty easy, so I spent this morning tossing together a short tutorial.
Here’s the materials you’ll need:

Poker Chips

First, you’ll need to acquire some blank poker chips. When I first started this project, I was actually searching for the same chips used in Splendor, but it turns out they’re rather hard to get and kind of expensive, at least for the average consumer. So, the two chips I recommend using are either these 5 Spot blank chips (which I used for Kingsburg) or these 8 Stripe blank chips (which I used for Jaipur).
Both types of chips have a 1.25” sticker well, so whichever one you choose is just an aesthetic choice.
The links above are for Discount Casino Gear, but you can also get the chips on Amazon. The caveat being that you have to order them in much larger quantities on Amazon – 25-50 chips per color – which is way more than you’ll need.

Printing

For my money, the best looking chips are printed on a photo printer that can print at very high resolution. You can print these stickers on nearly any color inkjet or laser printer, though, so feel free to do whatever is most convenient for you. This demonstration will be using photo paper.
You can also buy round labels specifically designed for poker chips, like these. I tend not to use labels like these because I can’t print on them at high enough resolution to make them look good. Plus, designing the actual print file to line up with the stickers is kind of a bitch, so I just use photo paper and spray adhesive.
I will eventually upload image files for the Jaipur scoring tokens to BGG, but right now when I try the uploader crashes, so I’m unable to. I’ll update here if that changes.

Cutting

Alright. Once you’ve acquired your chips and printed your stickers, you’ll need to punch them out. This is where the circle punch comes in.
The first step is to cut up the printed sticker sheet.
The punch won’t be able to reach the stickers in the center of the sheet, so you’ll need to cut it into two-sticker wide strips. You could also do one-sticker-wide strips, but I think two give you a little more paper to grip while you’re punching them out.
This is what my circle punch looks like.
EK Tools circle punches are designed for use with craft paper for scrapbooking. Usually, you’ll set them flat on a desk, insert paper, and punch blindly to make colored circles. That’s not what we’re going to do here.
Flip the circle punch over so you can see the opening on the bottom.
This will allow you to line up your stickers with the hole on the bottom to ensure you’re punching them out properly. There’s also a secondary benefit: Because of the shape of their “blade”, most circle punches tend to leave marks on the front side of the paper they punch. Flipping the punch over ensures those marks are on the back of the stickers, and not visible on the final chips.
Simply insert the sticker sheet and line up your sticker…
…then squeeze to punch it out.

Applying Spray Adhesive

Once all your stickers are punched out, you’re going to apply spray adhesive to the backs. This is as simple as laying out the stickers face down and spraying them with adhesive, but I have three specific bits of advice:
First, add a slight bend to each of your stickers before putting them down, like this.
The reason for this bend is to make the stickers easier to pick up off the paper where you sprayed them.
If they’re lying perfectly flat, they’re almost impossible to pick up once sprayed…
…and you’ll end up pushing them around in the adhesive and making a big mess. The bend allows you to pick them up by their edge without having to touch any of the actual adhesive.
Second, use tweezers to manipulate them, like this.
Using your fingers will be clunky and unwieldy, and you’ll eventually end up with adhesive all over your fingers. Which is generally bad, because you need to press the stickers into the chips, and you’ll just smear glue all over the face of the chips when you’re doing it.
Lastly, don’t spray more than about ten chips worth of stickers (twenty stickers) at once. If you do more than that, in the time it takes you to sticker a bunch of chips, the adhesive on the backs of the remaining stickers will dry out and become useless.

Applying the Stickers

Once you’ve grabbed the sticker with tweezers, it’s as simple as lining up the sticker on the face of the chip and laying it down.
I tend to use the spots/stripes on the edge of the chip as a guide for placing the stickers. Once the sticker is laid down, just give it a quick press with your thumbs to set it.
Then, flip the chip over and apply the back.
Just be sure to orient the chip correctly so the back and front match up. With Jaipur, specifically, be sure to pay close attention to the values of the back you’re applying, so they properly match up.
And that’s it!
It really is a pretty straightforward process. Actually, the most time-intensive part of the process is just creating the images for the stickers, which – at least for Jaipur and Kingsburg - I’ve already done for you (I'll get them posted to BGG as soon as I can.)
Feel free to let me know if you have any questions. I’d love to see the results of your chips, if you decide to make some. Happy gaming!
submitted by Luke_Matthews to boardgames [link] [comments]

Nashville Board Game Cafe

Went to Nashville for the first time this week and spent some time at the **Game Point** board game cafe. The place was really good with a tasty menu, good drinks, and beer! The games were great and I thought the staff was exceptional. Friendly and helpful but not in your face or off putting.
Of the games we tried, figured I'd share a quick thoughts in order of what we played over two days. This is my wife and I, so we did two player games with hopes of purchasing some new games soon:
Patchwork - We played this with one of us getting negative scores and the winner getting a little higher. Frankly, both of us were disappointed. I see the engine building aspect with grabbing early buttons, but after the first game I re-read the rules to see if we were missing something. After so much hype, I was surprised how much we didn't like it. I appreciated the unique theme and tetris-components and wouldn't mind playing if someone really wanted to.
Jaipur - On the other hand was a must-buy. I'd seen this recommended and really appreciated the tension. It seemed like every decision was playing into your opponent's hand. The race to get the tokens with the high score or try and get sets of cards was fantastic. It was a must buy and I was quite disappointed to find there was not a deluxe version with Splendor style chips anywhere. I highly recommend this one.
Topiary - This was a unique game and different than I expected with the meeples looking down rows and a strategy game with much more depth than I thought. I feel like at two players it wasn't as good as it could be. I won't buy it, but am looking forward to playing again with more players to see how it changes the dynamic.
Schotten Totten - Fun two player game. We didn't play with the tactics cards and only got this in once before we had to head out. It wasn't something we were racing to buy, but would quickly play it as a filler game at a future cafe or con. I could see how some of the different themes and quality components could be fun.
Sagrada - I've been looking for this one and Azul for a while. Sadly they did not have Azul to compare, but this was my wife's second favorite game of the weekend. I wonder if this would be better with more players. The serpentine drafting wasn't as exciting as it could be and it was easy to keep track of what my wife was going for. I also felt like many of my turns were "obvious" with not quite as much tension as I would hope. Only got two plays in and am looking forward to playing more. Since this is so popular now, I imagine a friend or family member will get it.
Odin's Ravens - This was a staff recommendation as a quick game. I was hoping to get a heavier game in but time was running short till another activity. First, the art was really nice and the components felt good. There are some clever spatial things with the order of the cards that I enjoyed and the quick play time was nice. It was good but not great, though. I am glad we played and would play if someone wanted to, but I feel like games like Jaipur, Fox in The Forest, 7W:Duel, and and Hanamikoji are much better two player games.
In short, we are certainly getting Jaipur and I have already looked up several options for poker chip upgrades. Game Point was fantastic and I wish our local board game cafe was in a better part of town and also served beer :)
submitted by logan5nx to boardgames [link] [comments]

New Tutorial: Poker Chip Racks for Custom Card Boxes

In my ongoing endeavor to give you guys the tools to replicate my Custom Box Project, I've posted the latest entry in my tutorial series to BGG: Poker Chip Racks for Custom Card Boxes.
This tutorial has all the info you need to create not only chip racks for custom poker chips, but raised accessory trays for smaller cards and tiles. The tutorial has plenty of links to the different things that can be done. In my Tutorials GeekList, I've also added measurements and links to box wrap and poker chip artwork for:
Splendor,
Jaipur,
and
For Sale
This tutorial brings me one step closer to disseminating my entire process and allowing others to recreate nearly every custom box I've created to date (with a few notable, and extremely specific customizations).
If you have any questions or need any help, don't hesitate to ask. Thanks for reading, and happy crafting!
submitted by Luke_Matthews to boardgames [link] [comments]

[WSIG] Long-winded WSIG, need help keeping my friends in the hobby!

I'm going to list off games and ratings my friends have given to my collection. I need recommendations on where to go from here. Look for bold text for the TL;DR! (I won't blame you!)
Hey all, I've been slowly introducing board games to my group of friends and it's been a huge success. We're all huge fans of video games, which has in the past led to the majority of our hangouts to be LAN parties (bringing a tv and console and playing video games in the same room). My goal with introducing boardgames is to keep that gaming challenge we all enjoy, but to also increase our interactivity and make our meetings more personal.
While the games I've introduced have been received well, nobody has really become embedded in the hobby, or done any research on buying their own games. While that's perfectly fine, my problem becomes my small collection is becoming worn out fairly quickly. It's up to me to provide diversity in our gaming sessions, and I have little in the way for recommendations other than reactions to previously played games. Here's where you guys come in.
In addition, I'd really like games to scale well down to 2. This is a secondary requirement, but I have a limited budget so I'd like to also purchase games I can enjoy with my GF. I can gauge her interests better than my group, so I'll keep the explanations to my friends.
I need games for a group relatively new to boardgaming. Also, I'd like to avoid an overlap of mechanics. We have anywhere from 2-7 players at a time, although the majority of plays happen between 3-5. Not all recommendations need to fit 7!
Edit: The WSIG template Game Length: Anything at or under 3.5 hours. We can handle longer games for the most part, but nothing that requires a whole day. Complexity: Anywhere from medium-light to medium-heavy. Budget: Not too much of a concern. Under $60 a game preferably. Genre: Pretty much anything, videogaming has widened our horizons when it comes to theme. Competitive/Co-op: Competitive mainly, although I may squeeze in another co-op. 
So, here's my collection, and a range where my friends would rate each game (based on BGG's ratings system).
Dominion (Intrigue, Seaside, Prosperity, Adventures) - Almost the whole group became hooked on Dominion when I first introduced it to them. They liked the freedom to build their own deck, the strategy and replay value, and the game length. The attack cards were polarizing. Some liked utilizing them to their advantage while others thought they were too harsh and downright refuse to play with the more aggressive ones. (6 - 9/10)
7 Wonders - This has been a huge hit with my friends. Everyone responded well to the strategic depth, multiple win conditions, and replay value. A few specifically mentioned how impressed they were with it's depth despite a short play time and light feeling. (8 - 10/10)
Ticket To Ride: Europe - This one fell flat with my friends. One hated it, everyone else was 'meh.' They found it a bit too simple and were bored. I expected it to get better when the board started getting cramped and there was some conflict, but the tension wasn't there. (3 - 5/10)
Pandemic - Pandemic sees a lot of plays, but the base game is slowly growing stale. Nobody seems particularly interested in the expansions, and because my GF doesn't like the base game they're not high on my to-buy list. The puzzle aspect of a co-op interests them, but I have to reign in a few members for 'quarterbacking' occasionally. (6 - 8/10)
Carcassone - Another polarizing game, however most of the group lean towards the lower ratings. The pair who like it enjoy how lightweight and easy it is, how quickly it can play, and the limited conflict. The rest have described it as "a waste of time," and "pointless." Needless to say, far too light, and the tile draw was too random and unbalanced. (3 - 9/10)
A Game of Thrones: The Board Game (Second Edition) - We're only two plays in, both at 5p, so the jury may still be out on how everyone feels about it. However, that's still 7.5 hours. I got this to be our Risk-killer, which was a HUGE timesink for us back in the day. Risk was less of a battle game, and more of a politics game, ripe with backstabbing and trickery. Most of the group responded well to it, but the balance issues were really evident. A few found it too slow and long, and didn't enjoy the grand strategy scheme. They also didn't play Risk with us, so that's to be expected. It didn't help that neither have seen/read anything concerning AGoT. Those who did like it picked right up where we left off in Risk, and vastly preferred the combat system compared to the luck-fest that is a D6 rolloff. The conflict really shone in this one, by turn 3 a pair of brothers (Lannisters and Greyjoy) vowed to wipe the other off Westeros. The only thing preventing this from being a always-play is time and player count. (4 - 10/10)
Mystery Rummy: Jack the Ripper - Only played by half the group, it's been received as an 'ok' game. Even those who have played rummy and picked it up quickly aren't blown away by it. Not bad by any means, but I think I enjoy it the most. (5 - 7/10)
Poker (Texas Hold'em) - I love poker and own a set of chips. Nobody else enjoys it whatsoever. (3 -4/10)
Games garnering no intrest: Viticulture (seemed slow/boring to them) and Wyatt Earp (Jack the Ripper v2).
Other games I own but don't apply to a group setting: Jaipur, Battle Line, Pixel Tactics 1 & 2, Twilight Struggle
And finally, some games I've been considering:
Letters from Whitechapel - I don't own a deduction game, and the theme is cool, but I'm unsure about how well it plays with more than two (quarterbacking cops), balance, and replay value.
Alchemists - Another deduction game, but also a worker placement. Theme might be a bit uninteresting for some and it may be too slow.
Nothing Personal - I'm most likely looking through Dice Tower tinted goggles, but this seems like it may be a fun conflict-filled negotiation game. Not sure how well it would stick, and nobody really talks about it, so I assume it's not a very good game.
Argent: The Consortium - This is my most wanted game but the combination of complexity, time, and boring theme (to most people) makes this very off-putting. Also it does not scale well down to 2, so it would really have to be a hit with the group to warrant a purchase.
Seasons - A great game, but I may have been spoiled by BoardGameArena. Being able to play it free online, with all the expansions, and without having to set up or do any management of resources, points, and finnicky card interactions might make it seem like a much better experience than it actually is.
Dominare - Another game I hear very little about, this game seems to have a bunch of tactics and strategy involved. However, it doesn't play 2 well, so, the same issue that I have with Argent applies here.
Thank you everyone who read through this wall of text! My friends can become a solid gaming group, but I need to provide more variety so the titles we do enjoy don't get worn out.
TL;DR: We're mostly a group of strategy gamers that enjoy a mental challenge, with a couple of lightemedium gamers thrown in. Looking for recommendations on games with high replay value, with bonus points for any that scale down well to 2p. Feel free to ask any questions, and thank you in advance for your time!
submitted by BTrain17 to boardgames [link] [comments]

Custom Poker Chip "Coins" for Capital Lux

I got my copy of Capital Lux in the mail today. The artwork and card design in the game is absolutely stunning, but they included these pretty crappy wooden tiles in the game to represent Gold Coins (in spite of rulebook descriptions and iconography if "discs", they're not even round).
So, I decided to replace them. I grabbed some art from the game's artist Kwanchai Moriya that wasn't already in the game (but fit the theme and style perfectly), and used the method I discussed in this tutorial to create the chips, just like I did for Jaipur.
Here's the photo gallery!
submitted by Luke_Matthews to boardgames [link] [comments]

poker chips jaipur video

A few months ago, I posted about these poker chip Soldier Tokens I made for Kingsburg.While working on a big box customization project for a bunch of my card games, I decided to do the same thing for Jaipur.I always felt the scoring tokens in Jaipur would be awesome as poker chips, and after building a custom box for Splendor and seeing how the design worked, I just couldn’t resist finishing ... Poker Chips In Jaipur ('We' or 'Us' or 'The Operator'). 2.2 PlaySunny Poker Chips In Jaipur is operated by Dazzletag Entertainment Ltd 2010 - Licensed and regulated by the Malta Gaming Authority (MGA) under licenses MGA/CL1/711/2010 and MGA/CL3/711/2010, both issued on 24th August 2011, and license MGA/CL1/1133/2015 issued on 19th February 2016. BoardGameGeek With Poker Chips In Jaipur this program, you will be able to claim commissions of up to 50%. The percentage you get from the affiliate program will be determined by the number of first-time depositors of the previous month, and this will be summarized from all the casinos you market. Find here Poker Chips, Clay Chip manufacturers, suppliers & exporters in India. Get contact details & address of companies manufacturing and supplying Poker Chips, Clay Chip across India. Jaipur Poker Chips many Online Casino games to choose from, this will help you decide which ones you like best. The free demo is also a great way to learn how to play a specific game before you decide to wager real money. Honestly, the poker chips are one of my favorite things about Splendor - they give it a solid feel which vastly improves the tactile experience. Jaipur has lost a bit of it's sheen for me; I'm just not terribly excited to play it these days. I would be eager to bust out this version on a regular basis, though. Jaipur Poker Chips, mint condition casino live, casino ratings in pa, internet casino games

poker chips jaipur top

[index] [1080] [9773] [9949] [9342] [9891] [2512] [6845] [9563] [2229] [6238]

poker chips jaipur

Copyright © 2024 hot.playbestrealmoneygame.xyz